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Find a countdown timer online and set it to go off in 15 seconds. Make sure it has a horrible noise that you hate. This will make your inspection faster because you want to hear the sound of your cube before you have to hear the awful sound.

It worked for me.

Yeah Im using Prisma. It has 2 beeps.
Working on speedBLD First Block maybe that will help
 
I need help to reach sub 20..........Yeah I know...
Ive decided to start practicing using WCA rules. The main rule is 15 second inspection.
First try using inspection...avg 12...21 second..:fp
Im am so used to taking my time and even finding the second block in my "inspection".
Help? Tips? Anything?

Ist off, using WCA inspection will not decrease your times, you will only suffer. But it will benefit you when you are competing in a WCA competition
2nd, to get sub 20, simply search around here. There are millions (a bit of sarcasm, but I estimate thousands to ten thousands) of threads in this forum that talk about this. There is even a stickied thread in this very same forum, go check that out!
 
That is awesome, thank you so much.

Fridrich's own webpage holds that alg, that's where I learned and found it.
Or well... I scanned some algs and got the general idea, and then played around by myself, found the list of algorithms a little too daunting for the time.
 
I recently saw a video that had an awesome alg that I now use for this F2L case:
F2L32.png


alg is: (R U R' U')(R U R' U')(R U R')
But I am now running into the problem that if I see this case in like the back I will do a double cube rotation to do it, so I was wondering, in this case would you do 1 or even 2 cube rotations, do you know the alg from all angles or would you solve it more intuitively (rotate the top layer, pop the edge out and solve like a basic case?)

Also kind of a similar question, I have been looking at some algs for cases where the pieces are together and notice that often what I do intuitively is often 3-5 more moves and sometimes an unnecessary cube rotation, but I start doing this quite quickly and my time if often faster than trying to figure out/remember a more ideal way. So I was wondering, should I just stick to doing it sub-optimally or spend the extra time for now and hope I eventually get faster with the more ideal ways and just deal with slower times for a while?
 
I recently saw a video that had an awesome alg that I now use for this F2L case:
F2L32.png


alg is: (R U R' U')(R U R' U')(R U R')
But I am now running into the problem that if I see this case in like the back I will do a double cube rotation to do it, so I was wondering, in this case would you do 1 or even 2 cube rotations, do you know the alg from all angles or would you solve it more intuitively (rotate the top layer, pop the edge out and solve like a basic case?)

Also kind of a similar question, I have been looking at some algs for cases where the pieces are together and notice that often what I do intuitively is often 3-5 more moves and sometimes an unnecessary cube rotation, but I start doing this quite quickly and my time if often faster than trying to figure out/remember a more ideal way. So I was wondering, should I just stick to doing it sub-optimally or spend the extra time for now and hope I eventually get faster with the more ideal ways and just deal with slower times for a while?
I do the case from all angles.
FL is L' U' L U L' U' L U L' U' L
BL is 3(U L U' L')
BR is 3(U' R' U R)
 
If it's at the back you can always do (L U' L' U)x3. You should spend some time doing slow solves and look for clever ways to solve pairs, and incorporate them into your speedsolves.
 
I recently saw a video that had an awesome alg that I now use for this F2L case:
F2L32.png


alg is: (R U R' U')(R U R' U')(R U R')
But I am now running into the problem that if I see this case in like the back I will do a double cube rotation to do it, so I was wondering, in this case would you do 1 or even 2 cube rotations, do you know the alg from all angles or would you solve it more intuitively (rotate the top layer, pop the edge out and solve like a basic case?)

Also kind of a similar question, I have been looking at some algs for cases where the pieces are together and notice that often what I do intuitively is often 3-5 more moves and sometimes an unnecessary cube rotation, but I start doing this quite quickly and my time if often faster than trying to figure out/remember a more ideal way. So I was wondering, should I just stick to doing it sub-optimally or spend the extra time for now and hope I eventually get faster with the more ideal ways and just deal with slower times for a while?

Simply imply the algorithm/moves onto the other side. I often study the sexy move, and see what it was all about. Turned out, that it holds the answer to 6 F2L cases, and could also be used very usefully in algorithms or other methods such as block-building. Now, if you are good enough with the Triple Sexy Move, you can easily imply it to other places. All I remember is to take out that F2L pair and doing either a "U" or "U' ". Just get used to the move, and it'll improve with practice and perseverance.
 
What is the quietest cube?

Try a pillowed cube. Hehe...

Seriously, it is hard to say. I have a Dayan LunHai that is pretty quite, but I'm sure there are others. This does remind me of something that I have wanted to try, however. I have been thinking about filling the interior of all of the pieces of a cube with epoxy in an effort to make it extremely quite. I dunno if it would work, but it may...
 
A timer where I can import my times and see avg of 100 with only best and worst time not counted?
 
I recently saw a video that had an awesome alg that I now use for this F2L case:
F2L32.png


alg is: (R U R' U')(R U R' U')(R U R')
But I am now running into the problem that if I see this case in like the back I will do a double cube rotation to do it, so I was wondering, in this case would you do 1 or even 2 cube rotations, do you know the alg from all angles or would you solve it more intuitively (rotate the top layer, pop the edge out and solve like a basic case?)

Also kind of a similar question, I have been looking at some algs for cases where the pieces are together and notice that often what I do intuitively is often 3-5 more moves and sometimes an unnecessary cube rotation, but I start doing this quite quickly and my time if often faster than trying to figure out/remember a more ideal way. So I was wondering, should I just stick to doing it sub-optimally or spend the extra time for now and hope I eventually get faster with the more ideal ways and just deal with slower times for a while?

Do the move R U R' U' from the back.
So when it's in back right, then do R' U' R U 3 times.
 
I'm trying to stop Cube rotation during my F2L, but it's really awkward to do some moves without y, can somebody give me tips?

If the edge is correctly flipped, solve it using <R,U,L>. If the edge isn't flipped correctly, flip it with an M', solve it <R,U,L>, then put the cross edge back in place
 
I want to make my v-cube adjustable, but I am having trouble getting the center caps off of the v-cube core. I have 2 caps off, but the others are too stuck too tight to the core. What tips do you guys have for breaking the seal of the super glue so that I can remove the center caps.
I had to pry a couple of mine off with a razor blade. I loosened them under each corner of the cap then it took alot of force to pry them off
 
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