Hey shadowslice, I was just wondering if you can explain to me the b2 method. I am a little confused, but it seems very promising. If you would like to talk to me on your Facebook, then feel free. Thanks
Hey, there, I'm someone who's learning a variant of SSC. I believe I'm learning the ECE variant. However, I'm not sure which algset is better, for EP should I be doing EZD (which I would assume is the pure form of ECE-EZD) or should I be doing EPBL (which would not be ECE-EZD but instead just ECE?)
Thank you
Hi, is it possible you could post an example solve or two with each of your M-CELL variants? If you can start them with ZZ, that would be even better. Thank you!
I have an Example Solve that is very similar to Briggs2.
The difference was that I preserved EO when it was already solved.
Scramble: F2 U' F2 D2 U L2 U2 F2 U' L2 F' U2 R B2 L' D2 B' D2 U2 B2
y' //Inspection
L2 F' //1x2x2 Block
r' U B2 U2 x' //Finish First Block + Corner Permutation
U R' U r U2 R2 U' R U2 r //1x2x2 + Setup
R U2 R U R' U R U' R2 U R U' R U' R' U R' //BLS + L/R Edges
M2 //L4E
34 STM
This is how I described SLS when I originally came up with the concept
"Basically, orient the 5 remaining corners (outside of their layers) while inserting the remaining e-slice piece- from algs I've generated, it is a lower move count than WV but has twice as many cases (although selection of cases is much easier to control so it may only be necessary to learn a handful of cases and some set up moves)"
However, the actual number needed turned out to be 23 although there were still many cases to filter through.
Recently, i have added a subset to SLS called SLS-M (misoriented) which is to be used with PCMS or a variant of my method called SSC-M (the original method and step are now SSC-O and SLS-O as they dealt with cases where all the edges were oriented). SSC-M, on the other hand, does not have to have the edges oriented.
For example algs of SLS-O see the first post in the thread (it's in the spoiler under SLS). There is also a full description in the thread as well.