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also, since when does more thinking -> less fast?

by thinking a bit more, you can be more efficient, thus with same TPS you get things done faster?

It is faster to do a few more moves and not need any thinking time than it is to do a few less moves and take even just a fraction of a second to think before you move. What I`m saying is, thinking would lower your overall turns per second for each individual solve because you have to count the time you took to think so if you divide the total time by the move count, you get less moves per second. Just to prove your thinking wrong, visit ryan heise's webpage. He says on it that same thing you said saying that it would make sense but it doesn't work like that. Heise's method took much more thinking and quite a few less moves than most other methods, and yet it isn't that great for speedsolving.
 
It is faster to do a few more moves and not need any thinking time than it is to do a few less moves and take even just a fraction of a second to think before you move. What I`m saying is, thinking would lower your overall turns per second for each individual solve because you have to count the time you took to think so if you divide the total time by the move count, you get less moves per second. Just to prove your thinking wrong, visit ryan heise's webpage. He says on it that same thing you said saying that it would make sense but it doesn't work like that. Heise's method took much more thinking and quite a few less moves than most other methods, and yet it isn't that great for speedsolving.

Just a thought:
But if someone practiced a method that requires "more thinking" a lot, the amount of thinking would eventually get less and less, but the movecount advantage would still be there. I agree with aznanimedude as well.
 
None the best chose yould be to get a SS 6x6.

BTW in this photo https://www.facebook.com/photo.php?...01637756553222&type=1&relevant_count=1&ref=nf the mention Rama. Who is Rama?

that doesn't even answer the quesetion

to answer from MM&P himself: http://www.youtube.com/watch?v=pfd71FWX7VI#t=11m50s

doesn't matter as long as it'll fit in there, i also remember cyoubix mentioning he used paper clips to do it, so it's really whatever will fit/glue there just to help the core misalignment
 
R' U R, Pinky or Ringfinger?

This is probably dumb question but R' U R with the pinky requires a little more wrist turn but the pinky is right there(DBR), ring finger has to move but it's a little stronger with less wrist turn, how do you guys do it?
 
Where did you find what the UWR Ao100 is? I don't know of a list that is still kept current.

I think this is kept pretty up to date: http://www.speedsolving.com/wiki/index.php/List_of_UWR

That is hardly fact. It's just what someone said so people could use it to stop arguing about their preferred method. Methods do kind of have speed. It's just not easily defined.

MC / TPS = Time

I am talking about practical usage, even for exceptional human beings. To exaggerate, no human being can do anything close to a thousand turns per second, but for argument's sake let's say there is someone. Even then, if your particular method happened to be "M-Cubed" (Million Moves Method) it would still take him 1000 seconds.

You know what I meant. :p most methods can achieve sub 20 or even sub10. Roux is not faster than CFOP, which is not faster than Petrus which is not faster than ZZ and vice-versa. Even LBL can be pretty fast. Wasianrubiks uses beginners method, but I think he's faster than me with Roux, and significantly faster than I am using beginners. One can't say that CFOP is faster than Roux because block building requires more thinking. There's a pro and a con to everything. Blockbuilding requires more thinking, yes. But it's also a LOT more efficient, so you don't need as high a TPS to equalize them. Also, there are some non-finger tricky moves when you do block building sometimes, but because of the low MC, you don't have to turn as fast anyway.
 
Hey guys i just recieved my 4x4x4 shengshou today and i'm doing the redux in roux style but after cmll when i have an OLL parity, i do it and it messes up my F2B, any solution? This is the alg i use : 2Rr, 2B, 2U, Ll, 2U, Rr', 2U, Rr, 2U, 2F, Rr, 2F, Ll', 2B, 2Rr
 
for the vcube 6, what exactly are the "misalignments" that occur? and would it be a smooth cube minus the "misalignments" if all i did was just sand off the clicking mechanism parts and didn't do the pins?
 
for the vcube 6, what exactly are the "misalignments" that occur? and would it be a smooth cube minus the "misalignments" if all i did was just sand off the clicking mechanism parts and didn't do the pins?

If you sand off the clicking mech, and don't put pins in, you will get absolutely loads of misalignments. They occur when the hidden layer inside the cube (what would be the M,E,S slices on a 7x7) are held in place by the clicks. If you get rid of them, it will slide around freely, and once its out of alignment, it won't go back because there is nothing holding it in place anymore.
 
I'm using Prisma timer, in a 7x7 scramble notation 3L2 means that I would turn 3 of the left side layers twice in a clockwise direction? Which means 2U3 would be turning the top 2 layers three times?
 
I'm using Prisma timer, in a 7x7 scramble notation 3L2 means that I would turn 3 of the left side layers twice in a clockwise direction? Which means 2U3 would be turning the top 2 layers three times?

yeah, but you shouldn't ever get something like 2U3, because that's the same as 2U', which is what it should list it as.
But yeah, it's #LT where:
# = the number of layers to turn
L = the layer/face to turn
T = the number of times you turn that set of layers, in sets of 90 degrees


EDIT: That probably complicated things a lot more than it needed too, didn't it?
 
Lol, no that helped a lot! Thank you Ickathu and Michael.

I must have skipped something somewhere to make my scramble come out wrong compared to the diagram.
 
You know what I meant. :p most methods can achieve sub 20 or even sub10. Roux is not faster than CFOP, which is not faster than Petrus which is not faster than ZZ and vice-versa. Even LBL can be pretty fast. Wasianrubiks uses beginners method, but I think he's faster than me with Roux, and significantly faster than I am using beginners. One can't say that CFOP is faster than Roux because block building requires more thinking. There's a pro and a con to everything. Blockbuilding requires more thinking, yes. But it's also a LOT more efficient, so you don't need as high a TPS to equalize them. Also, there are some non-finger tricky moves when you do block building sometimes, but because of the low MC, you don't have to turn as fast anyway.

When you say, "Even LBL can be pretty fast," you seem to be implying that it's not as fast as something else. So saying "methods don't have speeds" doesn't really follow. And to me it seems that Petrus is falling behind on speed among the Big 4. What's the fastest official Ao5 using Petrus? I mean yes ok, I understand the theory behind the saying, but in practice it's not the same... as my exaggerated example shows. Somewhere there is an upper limit to how fast a human brain can think and how fast a human's fingers can move. It's simply not defined and can vary between person to person. But balance happens somewhere, if you know what I mean. The person who can think faster (block-building I mean) but doesn't move their fingers as fast may excel with Roux while the person who is poor at block-building but fast at recognizing cases and has fast fingers may excel with CFOP. Just an example. For now CFOP may be most usable by the general population because it requires less thinking so it's "easier". But some may be faster using Roux than CFOP.
 
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