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Does anyone know the standard movecount for...

Normal Reduction
Yau (Rouxduction?)
K4

..On a 4x4?

Bump. I mean slice turns (i.e. r, l) counting as one move, by the way.

Oh, and FYI, I asked if any one knows. "No" could be a valid answer to this question.

Edit: If possible, how about OBLBL's standard movecount as well?
 
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That is a fake. It is just a 3x3 with cubies glues to the top and bottom sides. Don't even try wasting your money on that piece of $hi!. I would sigguest getting a cube4you version because it is the real thing.
Damm! Ayway I have a c4u 3x3x7 but I was pretty unhappy with that seeing as how it doesn't Shape shift. Also I can't even solve it because all the tutorials on you tube require you to know how to solve the cube4you 3x3x5 first and I don't have it.so I can't figure it out. I have the same problem with my square 2 so if anyone wants to trade a squaire 1 for a never solved square 2 I'm down! Just message me and we will figure it out.
I ordered the fake silver one anyway so instead of ruining a good cube to make a extended one and go threw all that work I just got this but anyway
Does anyone know were I can get a fully proportional fully functional 3x3x5 or 3x3x7 for a decent price?
 
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'No' would only be a true answer if you knew that nobody knew. In which case it would also be a very informative answer. :)

Well, there are some variables to consider. i.e. How decent is the cuber at commutators (K4)? Which edge pairing technique is used?
Will these make major differences in movecount? (Obviously don't assume the cuber is a complete nub at commutators, because that would make everything fly through the roof >.>)
I don't want "no" as an answer, but for all I know, it's the true one.

Also - should have checked the wiki before asking... My bad. But thanks for the info, hic0057.
 
What causes OLL and PLL parity on a 4x4? I think OLL parity has something to do with the number of turns when you're doing Reduction or something like that, but I could be wrong.

Its the number of inner layer turns. If it is odd the an odd parity will happen.

OLL parity is the swap of two edges

Do a 2R on the 4x4.
If you ignore the centres, you see that a 4-cycle of edges ha been done.
A 4 cycle can be made into 2 cycle and therefore OLL parity.
The centres can all be solved without effecting the edges
 
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Thanks, I understand OLL parity now. What about PLL parity?

Do R2u2R2u2R2u2

The centres can be then solved

I made a video about a different way to solve OLL and PLL parity.

If you want to really want understand how parity works though, check out 4EverTrying's channel. He knows more about parity than anyone else on earth probably.
 
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Thanks, I understand OLL parity now. What about PLL parity?

"PLL Parity" technically isn't parity (AFAIK). You're switching edges in an "X" permutation (assuming they're opposite). It's a 2-2 cycle.

Edit:
A 4 cycle can be made into 2 cycle and therefore OLL parity.

Sorry, I don't understand this statement. You're turning a 4-cycle into a 2-cycle?
 
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Here is a commutator PLL parity
u'[R'FRF'RU'R':2U 2D]U 2D'

Basically you are using the 2 flip at the end of reduction to swap one of the pairs of pieces in the x perm.
Then you are bringing in the other two pieces of the x perm into the flip position, and you do the flip backwards, so it flips the two pieces, and it solves the rest of the cube.
Then AUF(ADF as well, come to think of it)

Sorry if you can't understand me or don't understand commutators
 
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