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Are people often "method neutral"?
That is, do they inspect, look for maybe a good cross, an easy eoline, a two move FB, etc. and get good times with any and all methods. Or, perhaps, better times, because of taking advantage of lucky cases that would otherwise be missed?
Or is this unheard of?
 
Maybe not full method nuetral (MN).
Maybe very close methods, i.e. ZZ and CFOP, or CFOP and CFCE.
That could still offer a good benifit in some situations.
 
alot of times when i first switched to ZZ, i'd look at the scramble and be tempted to just do it CFOP, but i refrained

sometimes i still look at scrambles and think "easy cross", but i've haven't given into that temptation in a long time lololol, if only because i'd give up an easy cross for EOL -> no rotations during F2L -> COLL+PLL
 
I'm fairly close to method neutral. With some practice I could get there
Roux - 26 avg
CFOP - 23 avg
Petrus - 30 avg
ZZ - 29 avg
Columns first - 28 avg.

But I like roux, so I just use that. Maybe I should start doing some serious petrus and ZZ and columns stuff.
 
Have you ever solved a cuboid like a 3x3x2? If so, you can probably figure it out if you try for a few minutes. As for a tutorial, don't know. I figured it out :P

No, this is my first cuboid. I finally worked it out using Kirjava's guide here. I may also put some pictures for it on my website, so people get a more visual guide.
 
No, this is my first cuboid. I finally worked it out using Kirjava's guide here. I may also put some pictures for it on my website, so people get a more visual guide.

The way I do it (which isn't the fastest) is to do the equator, then sort the top and bottom colours, then do OLL on each of them to get it fully functional. Then on the inner most layers, solve like a 3x3x2 (only two algs needed for beginners, 15 for more advanced), then solve the outer layers like a 3x3x2... for 3x3x2 stages I only use R2 moves with U u D d.

The two beginners 3x3x2 algs are to swap the UF and UB edges (R2 U2)*3, and UF UR edges (R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2), oh and there is the T-perm for sorting out corners (R2 U R2 U' R2) y' (R2 U' R2 U R2) - they are just the cases for inserting/removing a corner from the FR slot followed by a rotation and insert/remove from the BR slot.
Oh there is also a parity alg for when there is an odd number of R2s: something like Uw2 R2 F2 u2 F2 R2 Uw2
 
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Maybe not full method nuetral (MN).
Maybe very close methods, i.e. ZZ and CFOP, or CFOP and CFCE.
That could still offer a good benifit in some situations.

Maybe if you had an easy case for a different method, you might take advantage of it but chances are you would still use your main method to complete the solve. For example a free roux block might be turned into an easy xxcross. The only problem is that there is a strong likelihood that it could slow you down overall, rather than if you just stick to your main method.
 
I really want a T-shirt with an algorithm scheme on it, can someone direct me to some sort of rubiks clothing store? lol
 
Hmm,thats not exactly what im looking for.

I've seen the shirt before, its black with algorithms scrolled on the back in white, maybe the front too? idr
 
What do you think the best method is for pyra? I currently build the bottom face, then use an alg to solve the last 3 pieces. Is there a slightly different way that (maybe) has better algs or provides better lookahead during inspection?
 
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