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For you people talking about the sent items folder, make sure you ticked off the box that says save a copy in sent items folder (duh...)

And there's also an option somewhere to do it automatically, can't remember where though
Yeah.

Settings> General Settings> Private Messaging > "Save a copy of sent messages in my Sent Items folder by default"
 
how can you learn to spot the case in 2 look pll quickly, because at the moment i can take me up to about 1 min to spot a case.

2 Look PLL? Ok so the start is just doing A-Perms to permute the corners, you quickly scan the top layer for headlights (matching colours on the corner pieces of one face)... example:

Here the head lights are blue.
Now you've just got to work out where you need the headlights to be before performing your corner alg.
If there are no headlights then you need to do your alg once and a pair will appear, if there are headlights on all the sides then the corners are solved and you can move onto the edges.

There are 4 possible cases for the edges. two are edge 3-cycles (U-Perm: one edge is solved 3 need to be rotated) - you can recognise this by having one side that is fully solved. If none of the sides are solved then you have a Z-perm or an H-perm. H is easy to recognise if you know your colour opposites.. Example:

Green will be between blue (and on the other side blue will be between green), also orange will be between red and vice versa. If all 4 edges are messed up and you don't have this opposites pattern then you've got a Z-perm.

I use opposites to identify the direction of the U-perm as well. If you place the solved side to the back, then either the left or the right side will have an opposite colour combination:

If the back face is solved, you can see the right hand side has opposite colours, that means this is an anti-clockwise cycle.

Hope that wasn't too confusing
 
2 Look PLL? Ok so the start is just doing A-Perms to permute the corners, you quickly scan the top layer for headlights (matching colours on the corner pieces of one face)... example:

Here the head lights are blue.
Now you've just got to work out where you need the headlights to be before performing your corner alg.
If there are no headlights then you need to do your alg once and a pair will appear, if there are headlights on all the sides then the corners are solved and you can move onto the edges.

There are 4 possible cases for the edges. two are edge 3-cycles (U-Perm: one edge is solved 3 need to be rotated) - you can recognise this by having one side that is fully solved. If none of the sides are solved then you have a Z-perm or an H-perm. H is easy to recognise if you know your colour opposites.. Example:

Green will be between blue (and on the other side blue will be between green), also orange will be between red and vice versa. If all 4 edges are messed up and you don't have this opposites pattern then you've got a Z-perm.

I use opposites to identify the direction of the U-perm as well. If you place the solved side to the back, then either the left or the right side will have an opposite colour combination:

If the back face is solved, you can see the right hand side has opposite colours, that means this is an anti-clockwise cycle.

Hope that wasn't too confusing


wow that was extremely helpful, thanks so much.
 
I have a problem with my 6x6... :(

I modified it with the MM&Pi mod but now after a bit of use the cube it's too loose but the layers are extremely hard to turn and the edges are twisting all the time and producing a lot of lock ups and pops. In the other hand, I can't do the pin mod because the pins lift of all the time... :(

What can I do? I really want to practise 6x6 but I have better times with my 7x7... :(
 
yes. it's unconventional reduction.


@ your signature
I'd just like to say I agree... I remember saying something like that and getting flamed for it. I kinda like it being nice and 'experimental'.

@teh question
Yeah, it's a different way of reduction.
It's not an awfully good method though, simply due to limitations of moves by building each block.
Try solving with it; it's rather difficult :/

Now for a question of my own:
What is the average movecount for a K4 solve on a 4x4 cube?
Just wanted to compare with my own method as now I'm faster with it than with K4 (probably because I invented it).
(loldontask) :)
 
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I have a problem with my 6x6... :(

I modified it with the MM&Pi mod but now after a bit of use the cube it's too loose but the layers are extremely hard to turn and the edges are twisting all the time and producing a lot of lock ups and pops. In the other hand, I can't do the pin mod because the pins lift of all the time... :(

What can I do? I really want to practise 6x6 but I have better times with my 7x7... :(
i think you should get the dayan+mf86x6 when it comes out
 
I'm starting to learn CLL I learnt 16/40 in the past 2 days. Im comfortable with most of the algs but I have difficulty associating the alg with the case. Is there any way I can improve this other then just sitting down and just repeating to myself over and over again. Also how many moves should first layer take and are there any good tuts on it other then rowe's
 
I'm starting to learn CLL I learnt 16/40 in the past 2 days. Im comfortable with most of the algs but I have difficulty associating the alg with the case. Is there any way I can improve this other then just sitting down and just repeating to myself over and over again. Also how many moves should first layer take and are there any good tuts on it other then rowe's

Imagine how you break up the last layer with the first move of the algorithm, ie. The universal sune R U R' U R U2 R' starts with R so imagine the URF piece being pushed forward.
 
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