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Then it's not really your LL that's a problem. Work on F2L
I just timed my f2l, is 23.69 a good time for f2l?

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From what I hear both are so-so, I know faz uses dayan and it's decent however x cube is pro (but expensive). I also hear that mini qj's have a tendency to break, but I'm no expert.
 
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I just timed my f2l, is 23.69 a good time for f2l?

EDIT:
From what I hear both are so-so, I know faz uses dayan and it's decent however x cube is pro (but expensive). I also hear that mini qj's have a tendency to break, but I'm no expert.


You can average sub-35 easily with that F2L time. Improve your recognition and execution. Watch badmephisto's PLL Recognition Guide.
 
http://cubefreak.net/bld/3op_guide.html

there is a blindfold tutorial based around commutators and other algorithms, just read through it a bit, and it will start to make since. Its how I learned commutators even existed.
This is just to help learning commutators and learn how they work, since that site does orientation then permutation, it isn't good for FMC.

I assume he already knows the A-perm, and pure corner twisting doesn't help him when he needs to do cycles, so I fail to see how 3OP will help him learn to do corner 3-cycles at all, especially when the page doesn't even explain how the A-perm works.

you will have to have a near complete understanding of commutators to get sub-30 moves.

No.
Doing the building of the F2L -1 pair in fewer moves does not use commutators.
The edges part is done 100% intuitively, even if you are using one of the pairing methods that Heise's page vaguely describes.
The only part involving commutators is a single 3-corner cycle, and for FMC, you have the chance to use insertions and find a point earlier in the solve where the corners can be solved with an 8-move commutator (preferably one that cancels moves with the solve), meaning there is no need to know how to do any random 3-cycle. All you need to understand is how to recognize and use the 8-move corner cycle.
If you were using Heise for speedsolving rather than FMC, then and only then would you need to know how to do any random corner 3-cycle (which is still not a "near complete understanding" of commutators).


@ilikecubing, take a look at http://solvethecube.110mb.com/commutators.html for explanation on 8-move corner cycles.
 
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Not really. Learn 2-look OLL and PLL. I'm waiting until sub-20 for full OLL

I'm not even sub-20 avg, and I started Full OLL, and each set I learn takes my average down.

Should I get a LAN LAN 4x4 or a mini QJ 4x4?

If your looking for a good one get a shengshou, they are not that expensive and are pretty good from what I hear. I'm getting one next.

Ok, while I'm on here: What does sub __ mean?

Sub-xx, means your times are below that time, so if I say my avg is sub-20, that means the majority of my solves are below 20 seconds.
But in real life my avg is more like sub-25.
It can also mean a single, like a while back many people were trying to sub-30 on a 4x4, not many thought it was possible, until Faz proved them wrong. lol
 
Of course each set you learn will take down your average since you can use one-look to solve that case. If we both average ~25 and you know almost triple the OLL cases that I do it means that I most likely have a better F2L.

While it is true that he could then use one look for that case, if his recognition and alg recall for that case are not perfect from not yet having practiced that case in actual solves very much, and I am familiar with the 2-look case, there could be no speed difference in the LL.
 
Is full pll/oll a good idea for someone who averages between 40-50 seconds?

I learned full OLL at 50s, I'm still not sure if it was the best move. My theory was that all my practice time will be spent on all aspects of the solve (there will be thousands of solves before I'm sub-20 so I may aswell be practicing my OLL recog/execution), rather than taking a hit later on. The drawback is that I've not really drilled my OLL algs (cause there are so many) so my execution time is probably slower than if I was just doing the same seven over and over. So I think it's held me back a little at this stage, but I'm hoping it will pay off later when I'm more used to the recog.

EDIT: that was for OLL, for PLL, yes learn them as soon as you can, they'll really help.
 
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True but if he said each set brings down his average then he must be dropping some time due to OLL

I just noticed that each set of cases drops my times a fraction of a second. When I started learning full OLL I only know the 7 corner ones, and was stuck around 28 forever, but one I learned all the dot ones it dropped to 25, even on the cases that were not dot ones, then I learned W C and I, and each set dropped my avg a second or so.

My avg, after doing 10 or so practice solves and planning my cross, is 22. Me recog is pretty good, since I learn the next set that I see a lot, like I notice all the reverse L cases come up a lot, so my recog for them is already pretty good, so that when I learn them, I will recog them a little easier. My worst thing is that it takes me a few days before I stop getting the algs within a set confused.
 
What are good H and Z Perms for cubes larger than 3x3. I can't do good M turns on bigger cubes and end up just wristing the heck out of them while holding the Three right side layers (on 4x4)
 
I use (l U') (R' U D) (R' U' D) (R' U R) (D2 F) on my 4x4 for Z.

3x3 - 1.7 4x4 - 2.2 5x5 - Im horrible at all PLLs on 5x5, lol

For the two U' I push with my right thumb on the UFR corner, and on the final moves (D2 F) I add a [F'] and [R] rotation during the D2
so it ends up more like D [F'] l' U. If that makes any sense at all. lol

And, yayyyyy, finally a good Z for one handed. I still use 4LL for OH and my Z and Y were the only algs I need PLLs for for 2LPLL.
 
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