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What's a good Glow in the Dark cube from lightake?

I also want to know this. (I would be open to suggestions outside Lightake.) I've been thinking of getting a glow-in-the-dark cube, but I still want it to be fairly usable, not just a novelty thing.

EDIT: to be clear, when I say "fairly usable," I mean that I'm okay if it's not the greatest speedcube I've ever had, but I'd still like to be able to solve it within a reasonable amount of time - say, a minute.

seriously unless you want to sit around doing timed (R U R' U') x6 triggers all day, the best way is just to practice. PLL time attacks maybe

Wait, you mean there are people who don't do this trigger all day? I probably spend half of my cubing time doing this, haha. It's the only move I can do with minimal popping/locking and seems to impress people who don't cube. Especially when I do the 6th one and they're like "omg, you just solved it!"
 
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Me too got timer for christmas and the cord you and I need is a male 3.5mm audio (TRS) plug (headphone like) to male 2.5mm plug (mini-headphone) cable, you can also use a cable with male 3.5mm plugs on both sides and an adapter 3.5mm to 2.5mm headphone plug. 3.5mm plug goes on computer's microphone jack/socket and 2.5mm goes on timer.
 
@Havocentral


I don't quite get commutators,someday i'll spend some more time on them,where can i get a list of corner 3 cycles,basically i'm learning heise for FMC.



you can use L3C (last three corners) which is about 22 algs, if you set them all up on the same layer, but it will probably waste a few moves. Like Havo said, it's probably easier to learn how to do commutators. Also they're good to know in general, it will aid your understanding of the cube... also being able to solve it without algorithms will give you a good comeback when a non-cuber says you're cheating by memorising the moves ;)
(having said that, L3C is still fun to learn :) )

ok 22 algs r not a lot,i'll finsih em by tomorrow,but how many moves do u think it will waste to bring em up in the same layer?

His setup moves were perfectly correct. Also, most people do would do D2 L2 then T perm, and the buffer would be UR not UF.

Ya sry wrote UF by mistake
 
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Me too got timer for christmas and the cord you and I need is a male 3.5mm audio (TRS) plug (headphone like) to male 2.5mm plug (mini-headphone) cable, you can also use a cable with male 3.5mm plugs on both sides and an adapter 3.5mm to 2.5mm headphone plug. 3.5mm plug goes on computer's microphone jack/socket and 2.5mm goes on timer.

So, one end of the cord has to be a 3.5mm and the other side has to be 2.5mm?


Thanks!
 
@Havocentral

I don't quite get commutators,someday i'll spend some more time on them,where can i get a list of corner 3 cycles,basically i'm learning heise for FMC.

ok 22 algs r not a lot,i'll finsih em by tomorrow,but how many moves do u think it will waste to bring em up in the same layer?

Ya sry wrote UF by mistake

http://cubefreak.net/bld/3op_guide.html

there is a blindfold tutorial based around commutators and other algorithms, just read through it a bit, and it will start to make since. Its how I learned commutators even existed.
This is just to help learning commutators and learn how they work, since that site does orientation then permutation, it isn't good for FMC.

From the little I know about Heise and FMC, it is very advanced and you will have to have a near complete understanding of commutators to get sub-30 moves. Because you will have to combine steps in the heise method. From the steps listed on his site, you will have to do step 1 and combine both of step 2, do one pair for step 3, and learn commutators for step 4. And even then, his site splits step 4 into orientation and permutation, but combining the two would be good, so L3C is a good thing. From my 3OP BLD experience, setup moves would be anywhere from 0-5, to get all 3 corners in last layer.

So in short

Step 1: 3+4+4+7
Both 2: 7
One pair 3: 7
L3C 4: 10+5
Total:47

all move counts i got from looking at his site. Keep in mind that an avg CFOP speedsolve is in the 60s range, so doing an optimized CFOP could get you the same move count as heise. Ex. Extended cross, last layer control/MGLS, PLL
btw, all the L3C algs on that link are commutator based. so instead of learning them alg wise, try to understand them first.
 
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Is there any way to put in scrambles for the session to cct? ex. to put one of the weekly comps set of (5, 12) scrambles

edit: Nevermind, on the File menu I misread as Import/Export 'results' instead of scrambles.

I still have a question so:
Ok holding the cube by the corners worked out pretty well for me, now Ill move on to the corners, and im doing pretty well my setup moves and inserting cool commutators, but I cant see how to solve when UFR and UBR (which are the ones swapped in ye old pochmann), I try build up a commutator but I always end up messing the whole cube once I undo the setup moves. Any help? Could you help me out with a couple of examples on how to do this.
 
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Somebody link me to a page that teaches 4x4 edge pairing methods (I've heard of stuff like 3-2-2-3, but have no idea what that means).
 
3-2-2-2-3 means that you pair three edges, then two, then two, then two, and then three. Some people (usually beginners) will do one pair at a time and if you have really good look ahead you can do 4+ edges at a time.
 
Somebody link me to a page that teaches 4x4 edge pairing methods (I've heard of stuff like 3-2-2-3, but have no idea what that means).

Its 3-2-2-2-3, and here is a basic video tutorial I made once I understood it, since I couldn't find any.

Here is a more basic approach, 2-pair chain solving. and intermediate, 6-pair.

@danny - I never would have figured that one out, I don't double layer as often as I should, but thanks. I switched it to R2s tho. My left hand is horrible. lol
 
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