To orient "corners", you can use Winter/Summer Variation or Rowe Last Slot. You can also use Human Kociemba and other Redux methods. Certainly, you mean "edges."
To orient edges during CFOP F2L, you incorporate F moves while solving pairs to change the orientations of certain pieces. After investing a few extra moves during F2L, you will be left with a LL case with the cross already formed on top, vastly decreasing the number of possible LL states.
Yes, and if you invest just another move or two, you can "phase" the LL edges such that opposite LL edges are opposite of one another (but not necessarily correctly solved). That will reduce the number of LL states by a factor of 3 from 493 to 167. And if you "phase" the edges in such a way that you completely solve the LL edge permutation, (which only takes ~5 moves at the end of F2L), you can reduce the LL to 84 cases known as L4C. Many of these cases are just commutators, pure corner orientations, and 2LOLLs that you should already know.
If you do ~100 solves with Petrus, you won't need to "learn" edge control at all. It will become second nature.
Realistically, you should first learn OLL if you solve with standard CFOP.