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I'm trying to decide whether I should get a Fangshi or not, since I have heard a lot of mixed opinions about it. If I do, should I get a preassembled one since I have heard people having problems with the core?
 
I'm trying to decide whether I should get a Fangshi or not, since I have heard a lot of mixed opinions about it. If I do, should I get a preassembled one since I have heard people having problems with the core?


FangShi has quality control problems, so if you want to be sure and if you're confident that you can assemble the core straight, I would buy DIY. Just be careful when you screw the screws in the core. You need to make sure they go in straight.

Otherwise the ShuangRen is a really good cube.
 
I have just started incorporating advanced F2L into my solves, and I have learned all PLL's (except for the 4 G Perms). So my question is, how does one go about learning all 57 OLL's? PLL's were easier to learn because I had a greater chance of coming across one I want to practice.
 
I have just started incorporating advanced F2L into my solves, and I have learned all PLL's (except for the 4 G Perms). So my question is, how does one go about learning all 57 OLL's? PLL's were easier to learn because I had a greater chance of coming across one I want to practice.

Well first of all you dont really need full PLL before you're constant sub 20 at least.

I just started learning a few at a time like first I learned the 7 OLL cases that have the cross (sune, chameleon etc.) Then I learned the 2 OLLs that are basically split Y and T perms. Then I noticed that I hate one case more than anything else (case 48 from here http://badmephisto.com/oll.php) and learned all the OLL cases that lead to it so that I will encounter it as few times as possible.

You just learn some slowly until you know them all, dont try to skip through them all. I dont think it'll work.


My question

Is this cube a SS V4 or V5?
http://zcube.cn/Standard/4x4x4/ShengShou_4x4.html
 
I have just started incorporating advanced F2L into my solves, and I have learned all PLL's (except for the 4 G Perms). So my question is, how does one go about learning all 57 OLL's? PLL's were easier to learn because I had a greater chance of coming across one I want to practice.
You should try learning G-perms. They come up a lot of the time. I didn't like the algorithms I could find, so I invented:
(R U R' U') (R' F R F')*3 (R U R' U')*2 U Sune. You don't have to use it (it is quite long) but it's easier to remember than the other G perms (if you practise the inverses and reflections).
For the OLLs, I'd try learning them in this order (using numbers from badmephisto's site):
3, 13, 21, 22, 35, 36, 48 (used in 2-look OLL)
1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12 (they're all nearly the same and they're simple)
20, 42, 23 (20 and 42 are from Y and T perms, and 23 is just an easy one that uses a bit of 20)
33, 43, 34, 41 (really similar to sune)
44 (it's an easy one to remember)
And after that, you'd probably be best learning them in the order given. I haven't learned more than these, but I think it's a good order to learn them in: first group are useful, the second group are variations of the first alg, and the others are some that are easy to learn. The ones on badmephisto's OLL page are in a good order to learn; first the ones with R U R' U', then R' F R F' and finally R U R' U.
 
I have just started incorporating advanced F2L into my solves, and I have learned all PLL's (except for the 4 G Perms). So my question is, how does one go about learning all 57 OLL's? PLL's were easier to learn because I had a greater chance of coming across one I want to practice.

Honestly, I wouldn't worry about full OLL for a while. I average sub-20, and I only know the really simple OLLs. 2-Look will get you really far. I think working on F2L efficiency and look ahead are a much more efficient use of time until you're sub-20 average at least.

As for G perms, I like these from TellerWest's youtube page. The other 2 g perms are in the description. Easier to remember, faster, and no rotations. I use very similar finger tricks. They take a while to get used to, but now I don't hate G perms like a lot of people do.


(R U R' U') (R' F R F')*3 (R U R' U')*2 U Sune. You don't have to use it (it is quite long) but it's easier to remember than the other G perms (if you practise the inverses and reflections).

That is really long. They're all easy triggers but will still probably take over twice as long as most other G perms.
 
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Is it just me or does this alg not work. If so, can u figure out what is wrong? L R U2' R' r' U' u' f' U2' R L It is supposed to be an h perm. From kungfoomanchu's oh ll guide.

Given that you copied that alg from the site correctly, it is not just you. The alg is broken. View at alg.garron.us

I think this is the alg he was trying to give: L R U2' r' R' u' U' R2 u U x
View at alg.garron.us
 
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Ok thanks.

Was the original notation this?
L R U2' R' r' U' u' [f'] U2' R L

[f'] means rotate the whole cube like F' (therefore, it is a z', as it mentioned before). It is a standard WCA notation, yet, z' is more common than [f'].

How many people use Roux and are sub 25 using a fixed orientation? (Like always putting Yellow top Red front or Yellow top Blue front)

I'm sub-16, but I'm semi-fixed in orientation: orange/red on top, blue/green on front. I think this is the most basic step after a fixed orientation.
 
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View attachment 2930 View attachment 2931 View attachment 2932

Hopefully my pictures are attached and are visible.

Basically I am wondering if I need to replace this corner on my Zhanchi. I don't think there is any real difference with it other than when I squeeze the corner, it doesn't snap together - it stays as is. I only want to replace the corner if it will damage the rest of the cube. So the question is: should I replace this corner because it is damaging the cube?
 
View attachment 2930 View attachment 2931 View attachment 2932

Hopefully my pictures are attached and are visible.

Basically I am wondering if I need to replace this corner on my Zhanchi. I don't think there is any real difference with it other than when I squeeze the corner, it doesn't snap together - it stays as is. I only want to replace the corner if it will damage the rest of the cube. So the question is: should I replace this corner because it is damaging the cube?

I would say replace the corner only if it's bothering you. You can buy a Zhanchi Corner here http://thecubicle.us/dayan-zhanchi-corner-p-85.html or you could just glue the corner together.
 
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