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I'm learning Old Pochmann for BLD and I had a question about breaking into a new cycle.

I use a lettering scheme, and D and E are on the same edge piece. If D was already within my first cycling of pieces, I can't break into a new cycle by switching my buffer with E, right?

EDIT: I posted this in the BLD one question thread as well, but this thread is more active
 
I'm learning Old Pochmann for BLD and I had a question about breaking into a new cycle.

I use a lettering scheme, and D and E are on the same edge piece. If D was already within my first cycling of pieces, I can't break into a new cycle by switching my buffer with E, right?

EDIT: I posted this in the BLD one question thread as well, but this thread is more active

You have to break into a new cycle with a piece that hasn't already been swapped. So yes, you're right.
 
Where do OLL #s come from? I am finding that if I search for "OLL 49" I get different OLL's from various sources (youtube, the wiki, various cubers webpages, cheatsheets, etc.) People also use different "names." Is there an official #ing system?
 
Did 25 3x3 solves to measure these splits: Cross+1, rest of F2L, LL

entire avg 25: 15.92

avg of Cross+1: 3.71
avg of rest of F2L: 6.51
avg of LL: 5.70

Which thing does it look like I need the most work on?
 
Okai I think I need sum work:
Cross: 2.5 - 3 seconds
F2L: 7-8 seconds
2 look OLL: 3-4 seconds
PLL: 2 seconds

What do I need 2 improve on
 
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