OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.
Terminology
Dot OLLs refer to the OLL cases with no edges oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for one-handed solving.
OLL Algorithms
The areas shaded in yellow represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Parentheses in an algorithm represent the Pre-AUF of the OLL. They are not explicitly part of the algorithm itself and are only used with respect to the images.
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Note that all of these algorithms assume that you are right-hand dominant and know the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)
Click on an algorithm (not the camera icon) to watch an animation of it.
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All edges flipped correctly
This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.
OLL 27
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Name: Sune, S, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM
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OLL 26
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Name: Antisune, AS, S-, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM
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Despite the 4th algorithm being left-hand dominant, it is still commonly used by right-handed solvers due to still being very similar in speed to the Sune, while the two algorithms above contain either a regrip or an overwork to be done at their fastest.
OLL 21
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Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM
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OLL 22
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Name: Pi, Bruno, Wheel, T-shirt, Antarctica
Used in: OCLL, OLL
Optimal moves: 9 HTM
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OLL 23
OLL 24
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Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM
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OLL 25
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Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM
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No edges flipped correctly
While commonly recommended to be avoided, these are still memorized and used by solvers if the cost of slowing down the speed of the last F2L pair is too much. [6]OLL 1
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Name: Runway, Blank
Used in: OLL
Optimal moves: 11 HTM
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OLL 2
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Name: Zamboni
Used in: OLL
Optimal moves: 11 HTM
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OLL 3
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Name: Anti-Pinwheel, Anti-Mouse
Used in: OLL
Optimal moves: 11 HTM
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OLL 4
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Name: Pinwheel, Mouse
Used in: OLL
Optimal moves: 11 HTM
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OLL 17
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Name: Slash, Diagonal
Used in: OLL
Optimal moves: 11 HTM
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OLL 18
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Name: Crown
Used in: OLL
Optimal moves: 11 HTM
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OLL 19
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Name: Bunny
Used in: OLL
Optimal moves: 11 HTM
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OLL 20
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Name: X, Checkers
Used in: OLL
Optimal moves: 12 HTM
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"P" shapes
OLL 31
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Name: Couch
Used in: OLL
Optimal moves: 9 HTM
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OLL 32
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Name: Anti-Couch
Used in: OLL
Optimal moves: 9 HTM
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OLL 43
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Name: Anti-P
Used in: OLL
Optimal moves: 6 HTM
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OLL 44
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Name: P
Used in: OLL
Optimal moves: 6 HTM
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"W" shapes
OLL 36
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Name: Sea-Mew, Wario, Anti-Moustache
Used in: OLL
Optimal moves: 10 HTM
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OLL 38
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Name: Mario, Moustache
Used in: OLL
Optimal moves: 10 HTM
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"L" shapes
OLL 48
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Name: Breakneck
Used in: OLL
Optimal moves: 10 HTM
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OLL 47
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Name: Anti-Breakneck
Used in: OLL
Optimal moves: 10 HTM
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OLL 53
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Name: Frying Pan
Used in: OLL
Optimal moves: 10 HTM
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OLL 54
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Name: Anti-Frying Pan
Used in: OLL
Optimal moves: 10 HTM
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OLL 49
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Name: Right back squeezy
Used in: OLL
Optimal moves: 9 HTM
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OLL 50
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Name: Right front squeezy
Used in: OLL
Optimal moves: 9 HTM
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"C" shapes
OLL 34
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Name: City (C and T)
Used in: OLL
Optimal moves: 10 HTM
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OLL 46
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Name: Seein' Headlights (C and headlights)
Used in: OLL
Optimal moves: 8 HTM
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"T" shapes
OLL 33
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Name: Tying Shoelaces, Key
Used in: OLL
Optimal moves: 8 HTM
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OLL 45
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Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM
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"I" shapes
OLL 55
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Name: Highway, Freeway
Used in: OLL
Optimal moves: 11 HTM
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A special alternative algorithm that can be used in even-layered big cubes: r' F2 r2 U2' r' F2 r U2' r2' F2 r
OLL 56
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Name: Streetlights, Dead Man
Used in: OLL
Optimal moves: 11 HTM
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Due to the slow speed of the OLL, it is typically recommended to do F R U R' U' F' and then a ZBLL algorithm.
OLL 51
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Name: Bottlecap, Ant
Used in: OLL
Optimal moves: 10 HTM
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OLL 52
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Name: Rice Cooker
Used in: OLL
Optimal moves: 10 HTM
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Square shapes
OLL 5
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Name: Right back wide antisune (RBWAS), Lefty Square
Used in: OLL
Optimal moves: 7 HTM
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OLL 6
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Name: Right front wide antisune (RFWAS), Righty Square
Used in: OLL
Optimal moves: 7 HTM
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Big lightning bolt shapes
OLL 39
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Name: Fung
Used in: OLL
Optimal moves: 9 HTM
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OLL 40
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Name: Anti-Fung
Used in: OLL
Optimal moves: 9 HTM
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Small lightning bolt shapes
OLL 7
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Name: Lightning, Wide Sune
Used in: OLL
Optimal moves: 7 HTM
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OLL 8
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Name: Wide Left Sune, Reverse Lightning
Used in: OLL
Optimal moves: 7 HTM
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OLL 11
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Name: Downstairs
Used in: OLL
Optimal moves: 11 HTM
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OLL 12
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Name: Upstairs
Used in: OLL
Optimal moves: 11 HTM
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Fish shapes
OLL 9
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Name: Kite
Used in: OLL
Optimal moves: 10 HTM
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OLL 10
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Name: Anti-Kite
Used in: OLL
Optimal moves: 10 HTM
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OLL 35
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Name: Fish Salad
Used in: OLL
Optimal moves: 9 HTM
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OLL 37
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Name: Mounted Fish, Untying Shoelaces
Used in: OLL
Optimal moves: 8 HTM
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Knight move shapes
OLL 13
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Name: Gun, Trigger
Used in: OLL
Optimal moves: 10 HTM
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OLL 14
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Name: Anti-Gun, Anti-Trigger
Used in: OLL
Optimal moves: 10 HTM
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OLL 15
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Name: Squeegee
Used in: OLL
Optimal moves: 10 HTM
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OLL 16
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Name: Anti-Squeegee
Used in: OLL
Optimal moves: 10 HTM
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Awkward shapes
OLL 29
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Name: Spotted Chameleon
Used in: OLL
Optimal moves: 10 HTM
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OLL 30
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Name: Anti-Spotted Chameleon
Used in: OLL
Optimal moves: 10 HTM
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OLL 41
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Name: Awkward Fish, Dalmation
Used in: OLL
Optimal moves: 10 HTM
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OLL 42
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Name: Lefty Awkward Fish, Anti-Dalmation
Used in: OLL
Optimal moves: 10 HTM
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All Corners Oriented
OLL 28
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Name: Stealth, Arrow, Arrowhead, Fish
Used in: OLL
Optimal moves: 9 HTM
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OLL 57
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Name: Mummy, H, I, Brick
Used in: OLL
Optimal moves: 10 HTM
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See also
References
External links
Videos