OLL

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OLL
Information
Proposer(s): Hans Dockhorn, Anneke Treep, Jessica Fridrich
Proposed: 1981
Alt Names:
Variants:
Subgroup:
No. Algs: 57
Avg Moves: speed optimized: 9.7 HTM

otimal: 9.37 HTM, 10.14 QTM

Purpose(s):

OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.

Terminology

Dot OLLs refer to the OLL cases with no edges oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for one-handed solving.

OLL Algorithms

The areas shaded in yellow represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.

The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.

Parentheses in an algorithm represent the Pre-AUF of the OLL. They are not explicitly part of the algorithm itself and are only used with respect to the images.


Note that all of these algorithms assume that you are right-hand dominant and know the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.


OLL (edit)

All edges flipped correctly

This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.

OLL 27

Name: Sune, S, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL R U R' U R U2' R'
OLL (U') R' U2' R U R' U R


OLL 26

Name: Antisune, AS, S-, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL (y') R U2 R' U' R U' R'
OLL (U2) R' U' R U' R' U2 R
OLL (U') R U2' R' U' R U' R'
OLL L' U' L U' L' U2 L


Despite the 4th algorithm being left-hand dominant, it is still commonly used by right-handed solvers due to still being very similar in speed to the Sune, while the two algorithms above contain either a regrip or an overwork to be done at their fastest.

OLL 21

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

OLL R U R' U R U' R' U R U2 R' [1]
OLL (U) R U2' R' U' R U R' U' R U' R'
OLL U F (R U R' U')3 F'


OLL 22

Name: Pi, Bruno, Wheel, T-shirt, Antarctica
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R U2' R2' U' R2 U' R2' U2' R [2]
OLL f (R U R' U') S' (R U R' U') F'


OLL 23

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R2' D' R U2 R' D R U2 R [3]
OLL (U2) R2 D R' U2 R D' R' U2 R'
OLL (R U R' U')3 (R' F R F')3


OLL 24

Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL r U R' U' r' F R F' [4]
OLL (U2) l' U' L U l F' L' F


OLL 25

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL (U2) F R' F' r U R U' r'
OLL (U') F' r U R' U' r' F R [5]
OLL (F R B R') (F' R B' R')
OLL (F l U l') (F' l U' l')


No edges flipped correctly

While commonly recommended to be avoided, these are still memorized and used by solvers if the cost of slowing down the speed of the last F2L pair is too much. [6]

OLL 1

Name: Runway, Blank
Used in: OLL
Optimal moves: 11 HTM

OLL R U2' R2' F R F' U2 R' F R F' [7][8]
OLL (U) R U' R2 D' r U' r' D R2 U R'

OLL 2

Name: Zamboni
Used in: OLL
Optimal moves: 11 HTM

OLL (U') R U' R2' D' r U r' D R2 U R'
OLL F R U R' U' S R U R' U' f'
OLL (U2) f U R U' R' S' U R U' R' F' [9]


OLL 3

Name: Anti-Pinwheel, Anti-Mouse
Used in: OLL
Optimal moves: 11 HTM

OLL (U) f (R U R' U') f' U' F (R U R' U') F' [10]
OLL (U2) r' R2 U R' U r U2 r' U M'
OLL (U2) L' l U l' U2 l U L' U L M'
OLL (U') R' F2 R2 U2' R' F R U2' R2' F2 R


OLL 4

Name: Pinwheel, Mouse
Used in: OLL
Optimal moves: 11 HTM

OLL f R U R' U' f' U F R U R' U' F' [11]
OLL (U) l L2' U' L U' l' U2 l U' M'
OLL (U) R r' U' r U2 r' U' R U' R2' r
OLL R' F2 R2 U2' R' F' R U2' R2' F2 R


OLL 17

Name: Slash, Diagonal
Used in: OLL
Optimal moves: 11 HTM

OLL R U R' U R' F R F' U2 R' F R F' [12]
OLL (U2) F R' F' R U S' R U' R' S


OLL 18

Name: Crown
Used in: OLL
Optimal moves: 11 HTM

OLL R U2 R2 F R F' U2 M' U R U' r' [13]
OLL (U) R U R2 F' U' F U R U2' R' F R F'
OLL (U) F R U R' d R' U2 (R' F R F')
OLL (U') r U R' U R U2 r2' U' R U' R' U2 r


OLL 19

Name: Bunny
Used in: OLL
Optimal moves: 11 HTM

OLL S' R U R' S U' R' F R F'
OLL (U') r' R U R U R' U' r R2 F R F'


OLL 20

Name: X, Checkers
Used in: OLL
Optimal moves: 12 HTM

OLL r' R U R U R' U' r R' M' U R U' r' [14]
OLL r U R' U' r R' M' U R U' R' U' M'
OLL S' R U R' S U' M' U R U' r'
OLL M U (R U R' U') M2' (U R U' r')


"P" shapes

OLL 31

Name: Couch
Used in: OLL
Optimal moves: 9 HTM

OLL (U2) R' U' F U R U' R' F' R [15]


OLL 32

Name: Anti-Couch
Used in: OLL
Optimal moves: 9 HTM

OLL S R U R' U' R' F R f' [16]
OLL (U2) L U F' U' L' U L F L'
OLL R U B' U' R' U R B R' [17]

OLL 43

Name: Anti-P
Used in: OLL
Optimal moves: 6 HTM

OLL (U) R' U' F' U F R [18]


OLL 44

Name: P
Used in: OLL
Optimal moves: 6 HTM

OLL (U2) F (U R U' R') F' [19]
OLL f (R U R' U') f' [20]


"W" shapes

OLL 36

Name: Sea-Mew, Wario, Anti-Moustache
Used in: OLL
Optimal moves: 10 HTM

OLL (U2) L' U' L U' L' U L U L F' L' F [21]
OLL (U2) R U R' F' R U R' U' R' F R U' R' F R F'
OLL (U2) R' F' U' F2 U R U' R' F' R
OLL (U) R U R2' F' U' F U R2 U2' R'

OLL 38

Name: Mario, Moustache
Used in: OLL
Optimal moves: 10 HTM

OLL (U2) R U R' U R U' R' U' R' F R F' [22]

"L" shapes

OLL 48

Name: Breakneck
Used in: OLL
Optimal moves: 10 HTM

OLL F R U R' U' R U R' U' F' [23]


OLL 47

Name: Anti-Breakneck
Used in: OLL
Optimal moves: 10 HTM

OLL (U') F R' F' R U2 R U' R' U R U2' R'
OLL R' U' R' F R F' R' F R F' U R [24]
OLL F' L' U' L U L' U' L U F [25]
OLL (U') R' F' U' F U F' U' F U R


OLL 53

Name: Frying Pan
Used in: OLL
Optimal moves: 10 HTM

OLL l' U' L U' L' U L U' L' U2 l
OLL (U') r' U2' R U R' U' R U R' U r
OLL (U2) r' U' R U' R' U R U' R' U2 r [26]


OLL 54

Name: Anti-Frying Pan
Used in: OLL
Optimal moves: 10 HTM

OLL r U R' U R U' R' U R U2' r' [27]
OLL (U') r U2' R' U' R U R' U' R U' r'


OLL 49

Name: Right back squeezy
Used in: OLL
Optimal moves: 9 HTM

OLL (U2) r U' r2' U r2 U r2' U' r [28]
OLL R B' R2' F R2 B R2' F' R


OLL 50

Name: Right front squeezy
Used in: OLL
Optimal moves: 9 HTM

OLL (U2) R' F R2 B' R2' F' R2 B R'
OLL r' U r2 U' r2' U' r2 U r' [29]

"C" shapes

OLL 34

Name: City (C and T)
Used in: OLL
Optimal moves: 10 HTM

OLL R U R2' U' R' F R U R U' F' [30]
OLL R U R' U' y l' U' L U L' l
OLL (U') f R f' U' r' U' R U M' [31]


OLL 46

Name: Seein' Headlights (C and headlights)
Used in: OLL
Optimal moves: 8 HTM

OLL R' U' R' F R F' U R [32]


"T" shapes

OLL 33

Name: Tying Shoelaces, Key
Used in: OLL
Optimal moves: 8 HTM

OLL R U R' U' R' F R F' [33]


OLL 45

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

OLL F R U R' U' F' [34]

"I" shapes

OLL 55

Name: Highway, Freeway
Used in: OLL
Optimal moves: 11 HTM

OLL (U) R' F R U R U' R2' F' R2 U' R' U R U R'
OLL (U) R' F U R U' R2' F' R2 U R' U' R
OLL (U) r U2' R' U' r' R2 U R' U' r U' r'

A special alternative algorithm that can be used in even-layered big cubes: r' F2 r2 U2' r' F2 r U2' r2' F2 r

OLL 56

Name: Streetlights, Dead Man
Used in: OLL
Optimal moves: 11 HTM

OLL r U r' U R U' R' U R U' R' r U' r'
OLL r U r' U R U' R' M' U R U2' r'

Due to the slow speed of the OLL, it is typically recommended to do F R U R' U' F' and then a ZBLL algorithm.

OLL 51

Name: Bottlecap, Ant
Used in: OLL
Optimal moves: 10 HTM

OLL F U R U' R' U R U' R' F' [35]
OLL (U2) f R U R' U' R U R' U' f' [36]
OLL (U) R' U' R' F R F' R U2' R' U2 R


OLL 52

Name: Rice Cooker
Used in: OLL
Optimal moves: 10 HTM

OLL R U R' U R U' B U' B' R'
OLL (U2) R' F' U' F U' R U R' U R [37]


Square shapes

OLL 5

Name: Right back wide antisune (RBWAS), Lefty Square
Used in: OLL
Optimal moves: 7 HTM

OLL (U2) l' U2 L U L' U l
OLL r' U2' R U R' U r [38]


OLL 6

Name: Right front wide antisune (RFWAS), Righty Square
Used in: OLL
Optimal moves: 7 HTM

OLL (U2) r U2 R' U' R U' r' [39]


Big lightning bolt shapes

OLL 39

Name: Fung
Used in: OLL
Optimal moves: 9 HTM

OLL L F' L' U' L U F U' L' [40]
OLL (U2) R U R' F' U' F U R U2' R'
OLL (U2) f' r U r' U' r' F r S


OLL 40

Name: Anti-Fung
Used in: OLL
Optimal moves: 9 HTM

OLL R' F R U R' U' F' U R [41]

Small lightning bolt shapes

OLL 7

Name: Lightning, Wide Sune
Used in: OLL
Optimal moves: 7 HTM

OLL r U R' U R U2 r' [42]


OLL 8

Name: Wide Left Sune, Reverse Lightning
Used in: OLL
Optimal moves: 7 HTM

OLL l' U' L U' L' U2 l [43]
OLL (U2) r' U' R U' R' U2 r [44]
OLL R U2' R' U2 R' F R F'


OLL 11

Name: Downstairs
Used in: OLL
Optimal moves: 11 HTM

OLL (U') r' R2 U R' U R U2' R' U M' [45]
OLL (U) r U R' U R' F R F' R U2' r'


OLL 12

Name: Upstairs
Used in: OLL
Optimal moves: 11 HTM

OLL (U') r R2' U' R U' R' U2 R U' r' R [46]
OLL (U) l L2' U' L U' L' U2 L U' M'


Fish shapes

OLL 9

Name: Kite
Used in: OLL
Optimal moves: 10 HTM

OLL (U') R U R' U' R' F R2 U R' U' F' [47]


OLL 10

Name: Anti-Kite
Used in: OLL
Optimal moves: 10 HTM

OLL (U') R U R' U R' F R F' R U2' R' [48]
OLL F U F' R' F R U' R' F' R


OLL 35

Name: Fish Salad
Used in: OLL
Optimal moves: 9 HTM

OLL R U2' R2' F R F' R U2' R' [49]


OLL 37

Name: Mounted Fish, Untying Shoelaces
Used in: OLL
Optimal moves: 8 HTM

OLL (U) F R' F' R U R U' R' [50]


Knight move shapes

OLL 13

Name: Gun, Trigger
Used in: OLL
Optimal moves: 10 HTM

OLL F U R U2' R' U' R U R' F' [51]
OLL F U R U' R2' F' R U R U' R'
OLL r U' r' U' r U r' F' U F


OLL 14

Name: Anti-Gun, Anti-Trigger
Used in: OLL
Optimal moves: 10 HTM

OLL R' F R U R' F' R F U' F' [52]


OLL 15

Name: Squeegee
Used in: OLL
Optimal moves: 10 HTM

OLL (U2) l' U' l L' U' L U l' U l [53]
OLL r' U' r R' U' R U r' U r [54]


OLL 16

Name: Anti-Squeegee
Used in: OLL
Optimal moves: 10 HTM

OLL (U2) r U r' R U R' U' r U' r' [55]


Awkward shapes

OLL 29

Name: Spotted Chameleon
Used in: OLL
Optimal moves: 10 HTM

OLL (U) R U R' U' R U' R' F' U' F R U R' [56]
OLL (U) R U R' U' R' F R F' R U R' U' M' U R U' r'
OLL r2' D' r U r' D r2 U' r' U' r [57]


OLL 30

Name: Anti-Spotted Chameleon
Used in: OLL
Optimal moves: 10 HTM

OLL (U2) F U R U2' R' U' R U2 R' U' F'
OLL (U') r' D' r U' r' D r2 U' r' U r U r' [58]
OLL (U2) F R' F R2 U' R' U' R U R' F2'


OLL 41

Name: Awkward Fish, Dalmation
Used in: OLL
Optimal moves: 10 HTM

OLL (U2) R U R' U R U2 R' F R U R' U' F' [59]


OLL 42

Name: Lefty Awkward Fish, Anti-Dalmation
Used in: OLL
Optimal moves: 10 HTM

OLL R' U' R U' R' U2' R F R U R' U' F' [60]
OLL R' U' R U' R' U2' R U R' F' U' F U R
OLL (U) R' F R F' R' F R F' R U R' U' R U R'
OLL (U) F R' F' R U2 R' U' R2 U' R2' U2' R


All Corners Oriented

OLL 28

Name: Stealth, Arrow, Arrowhead, Fish
Used in: OLL
Optimal moves: 9 HTM

OLL r U R' U' r' R U R U' R'
OLL U2 (M' U l L') U2 (M' U l L')
OLL U2 (M' U M) U2 (M' U M)


OLL 57

Name: Mummy, H, I, Brick
Used in: OLL
Optimal moves: 10 HTM

OLL R U R' U' M' U R U' r' [61]


OLL (edit)

See also

References

External links

Videos