Has anyone experimented with completely rotationless F2L? If so what were the advantages and disadvantages? Does it end up making you slower or faster?
The disadvantages are higher movecount, less 2-gen pairs, more F/B turns and r/M turns. Advantages: no rotations. The fastest people still rotate some, the only rotationless solvers are using non-cfop methods like ZZ or Roux.
The disadvantages are higher movecount, less 2-gen pairs, more F/B turns and r/M turns. Advantages: no rotations. The fastest people still rotate some, the only rotationless solvers are using non-cfop methods like ZZ or Roux.
Only disassemble that "corner" of the teraminx. It's a little tricky (I had to do it once), but you should get enough pieces out that you can twist the corner back into place.
Are you referring to 2-look OLL and PLL? If so, there's plenty of people who have gotten sub-15s, including me. I'm pretty sure Pestvic was sub-15 with 2-look OLL and PLL.
I couldn't find any, but you shouldn't rely on video tutorials for everything. I'd suggest looking up what an octahedron and a dodecahedron actually look like, then just go from there. I think they're only 3x3 shape mods, so all you'd really need to do is sand down the cube into the proper shape and fill it with something like milliput, or maybe extend some pieces.
Is cleaning your cube in the sink bad for it? Every time I clean my cubes in the sink, they seem to progressively gets worse after it. And I'm curious if it's actually bad for it or not.
Is cleaning your cube in the sink bad for it? Every time I clean my cubes in the sink, they seem to progressively gets worse after it. And I'm curious if it's actually bad for it or not.