Hopefully I'll be able to look at this more indepth, and a better cross was already posted, but you may want to switch that OLL, you really don't need so many rotations and left/right hand switches.
x U R' U' L U R U' L' x' //OLL
I'd use F' (r U R' U') r' F R
one quick regrip after the bits in brackets (which is just a sexy move starting on a wide turn).
Also as people have hinted, but without saying explicitly, your TPS for your solve is your average turn speed (so turns / solve time). You're saying what your burst speed is, if so it's too fast. Do your F2L slower and you'll find the look ahead better and have more thinking time to optimise your solutions.
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Ok, F2L 1 seemed fine, but ideally it could have been left until later cause it's not a nice case.
F2L you did "R' U R U' R U2 R' U2 F' L F L' ", I would have done (U' R' U R) y L U' L' a wee rotation in there, but still 7 QTM shorter.
Rest of the F2L seemed fine.
So yeah, I'd just concentrate on optimising your cross, and making your F2L smoother.