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with what finger should i do the first L of the J perm L U' R' U L' U2 R U' R' U2 R

I am currently using my left wrist for the L,which leaves me in a bad position to do the U'

Do the reverse of that alg.

(R' U2) (R U) (R' U2) (L U' R) (U L')

On the final U, do it OH style with left index on the FLU corner.
 
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1. Im learning the pochmann blindfolded method for 3x3x3. I have noticed that Badmephisto solve the edges first and then the corners, while other people solve the corners first and then the edges. Is both methods working? Is edges or corners first most common?

2. Whats the difference of old pochmann and classic pochmann?
 
1. Im learning the pochmann blindfolded method for 3x3x3. I have noticed that Badmephisto solve the edges first and then the corners, while other people solve the corners first and then the edges. Is both methods working? Is edges or corners first most common?

2. Whats the difference of old pochmann and classic pochmann?

1. It doesn't really matter what you do first, it depends mostly on your memo method. I memo corners last and solve them first, that way I can just memo the corners visually and then just forget them after I've done them. On the other hand, I memo edges with a story-esque method which is more secure and lasts longer so I'll still remember it after I've done corners. I'm probably not the best person to ask though, maybe some of the good BLDers can give their opinions :p

2. No difference at all, just different names for the same method. I'm pretty sure classic pochmann was coined because old pochmann (OP) can get confused with 3OP, another BLD method.
 
2-Look OLL/2-Look PLL???

Well... My friend and I are racing to see who can get under 30 seconds first. He uses the beginner's method from PogoBat on youtube, yet he has a time of 45 seconds. I use RobH0629's method and have just recently started incorporating F2L into it. My time is 49 seconds though... Anyway, I did some research and discovered that the 2-Look OLL and 2-Look PLL only have 14 algorithms total. I do not want to memorize a ton of algorithms, so I decided to check it out. I'm memorizing OLL very well, but PLL just isn't working for me! I can't figure out which one to use for each orientation, and the whole x thing is confusing me. Am i supposed to do an algorith inbetween or something? Because, it's just not working. For example I was trying it again a few minutes ago and used the "Diagonal Corners" 2-Look OLL algorithm. I had my complete side now, but I just couldn't figure out what 2-Look PLL algorithm to use:fp. My corners were WAY out of orientation. Could someone please help me figure out which algorithm(s) to use on which "orientation" of thew 3rd layer? Thanks!;)
P.S. I also need some help with learning finger tricks. I have top and bottom layer down byt need halp with the other 4 sides.:p
 
"x" means a cube rotation. It's like doing an R turn, but you turn the whole cube.

Permutation of the corners is very easy when you know what to look for. There are only 3 cases for the corner permutation.
For two of those cases (the "A" permutations) you will have "headlights" on your last layer. This means that 2 of the corner stickers on the same side will be the same color (and the edge sticker between them is a different color). And then across from the headlights on the other side of the cube, you should have a "block" made up of 2 edges and a corner.
Look at the diagram here: http://www.speedsolving.com/wiki/index.php/PLL#A_Permutation_:_a
On the first A perm, the "headlights" are on top (the green blocks). And the "block" is on the bottom left of the image (the red and blue stickers).
The other A perm is the same, just reversed.

Then you have the E permutation. All you need to know is that if you DONT see a block or headlights anywhere, then you've got the E perm.
 
No, it's because Stefan invented M2/R2 after his original blindfolded method, so that is his old one.

The original question was asking the difference between Classic and Old (Pochmann) methods. WTF2L made no mistake. Neither did you. Old Pochmann was coined because M2/R2, and Classic Pochmann is sometimes used so as not to confuse with 3OP.
 
"Intuitive" Parity that messes up a lot:
/(3,3)/(1,2)/(4,-2)/(-4,2)/(-1,-2)/(-3,-3)/.

Pure Opposite Swap:
/ (3,3) / (-1,0) / (2,-4) / (4,-2) / (0,-2) / (-4,2) / (1,-5) / (3,0) / (3,3) / (3,0)

You need an adjacent swap to do parity,

here is two
(0,3)/(-3,-3)/(0,-5)/(-2,2)/(0,4)/(0,-4)/(-1,2)/(3,0)/(3,4)/(0,-4)/(0,1)/(3,0)/
(0,3)/(-3,0)/(0,3)/(0,-3)/(0,3)/(2,0)/(0,2)/(-2,0)/(4,0)/(0,-2)/(0,2)/(-1,4)/(0,-3)/

Opposite could come in hand, but it can be fixed with an adjacent swap, and a 3 cycle.

And depending on the method, you can avoid parity all together most solves.
 
You need an adjacent swap to do parity,

here is two
(0,3)/(-3,-3)/(0,-5)/(-2,2)/(0,4)/(0,-4)/(-1,2)/(3,0)/(3,4)/(0,-4)/(0,1)/(3,0)/
(0,3)/(-3,0)/(0,3)/(0,-3)/(0,3)/(2,0)/(0,2)/(-2,0)/(4,0)/(0,-2)/(0,2)/(-1,4)/(0,-3)/

Opposite could come in hand, but it can be fixed with an adjacent swap, and a 3 cycle.

And depending on the method, you can avoid parity all together most solves.

no, you do not need it. You say an opposite swap can be fixed with adjacent + 3cycle. Well, an adjacent swap can be fixed with opposite + 3cycle. Same difference, and the opposite swap alg is shorter.
 
I have no idea what you are talking about...

ignore HavoC's post above, and just look at the two parity algs in my post on the last page. The shorter one fixes parity, but moves a lot of pieces around. The longer one fixes parity without changing anything else at all. HavoC's algs are even longer and are unnecessary right now.
 
ignore HavoC's post above, and just look at the two parity algs in my post on the last page. The shorter one fixes parity, but moves a lot of pieces around. The longer one fixes parity without changing anything else at all. HavoC's algs are even longer and are unnecessary right now.

Thank you that helps, I spend to much time on megaminx.
 
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