RyanReese09
Premium Member
i look up at the time after every solve and the average is almost right next to it..so every solve
Who makes a good Square-1, pyraminx, megaminx, gigaminx, teraminx, and 2x2? Also, should I learn megaminx before gigaminx or just go straight to megaminx?
With what software were the images of the F2L article in the wiki generated?
Maybe a simple illustration? I'm interested in having them a little bigger or in vectors.
Thanks.
Website that lists the cases for 2 Look OLL and 2 Look PLL for Megaminx?
You didn't use that to get your BLD times, did you?
As for your actual question, clearly it violates the spirit of the following rule:
3h) No modifications are allowed that enhance the basic concept of a puzzle. Some examples of enhancing the basic concept are: new moves are possible, normal moves are impossible, more pieces are visible, colours on the backside of the puzzle are visible, moves are done automatically, more or other solved states.
I'm not sure whether it violates the rule itself (as opposed to the spirit of the rule), though, since the rules don't define what normal moves are, and if the standard Rubik's Clock does those moves, one could try to argue they are normal moves.
Website that lists the cases for 2 Look OLL and 2 Look PLL for Megaminx?
Ok, and no, I don't use those moves in clock BLD.
Are there any square 1 solvers/alg generator type things?
Are you serious?it funny because i cant find a headlights alg.
yes i only see the picture no alg, all the algs have edges flipped
http://sites.google.com/site/permuteramera/oll/oll-01
thats not what i use i use R2 D R' U2... and i dont k now how i missed that, and it doesnt work on megaminx
I said or a variation which that is and that alg worked for me but I think your problem is that instead of turning D turn the Dbr face.
EDIT: and you might also need to do a U2' instead of a U2
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