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If you want to use Winter Variation you must know what EOLine is.

not necessarily lol
I use cfop not zz
but the problem is i'm almost never running into these cases ever where i have all 3 edged oriented and the last pair matched up in the top layer
should i learn something like COLL/OLLCP instead?
 
not necessarily lol
I use cfop not zz
but the problem is i'm almost never running into these cases ever where i have all 3 edged oriented and the last pair matched up in the top layer
should i learn something like COLL/OLLCP instead?

learn the mirrors of the alg as well, and learn summer variation
if the problem is you never got the 3 edges oriented cases, you will barely use COLL as well
OLLCP on the other hand, if you can learn all of the algs, you will definitely use it all the time, but I don't like it too much, since I can't get some of my favorite PLLs anymore :P

In the vid's description , he says
he got banned for the 2nd time
so does that mean no more ben
btw is he really banned?????

probably, he had a permabanned account before, so having another permabanned account of him is not actually surprising, he will probably rose to some other alias for the third time
 
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learn the mirrors of the alg as well, and learn summer variation
if the problem is you never got the 3 edges oriented cases, you will barely use COLL as well
OLLCP on the other hand, if you can learn all of the algs, you will definitely use it all the time, but I don't like it too much, since I can't get some of my favorite PLLs anymore :P

I am learning the mirrors of the algs
where is somewhere i can find the summer variation algs?
what about ollcp algs?
 
What happens when i go to a competition outside my country and participate in 3x3 and i break the national record in MY country but not in the country where the comp. is held
so is it a NAR for my country ????
 
What happens when i go to a competition outside my country and participate in 3x3 and i break the national record in MY country but not in the country where the comp. is held
so is it a NAR for my country ????

NR
and since you are an indian, so you have no chance of getting NAR whatsoever
unless you change your nationality
 
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Is there a best way to look for a cross during inspection using CFOP with a color neutral approach? That is, a way to look for a cross solution that will give the quickest solution to execute. If so, what is it? Is such an approach specific to the individual? By that, I mean that Person A's approach may not work as well as for Person B.

What is the best way for a beginner to look for crosses while being a color neutral CFOP user?


I have been color neutral ever since I started speedsolving in 2008 or 2009. I have been cubing on and off since then. I did not use inspection until some time in late 2012 or early 2013. I would just start solving the 3x3 or 4x4 (or whatever puzzle) immediately. I would just choose a random side to start on. I have also taken at least two multi-month long breaks to try methods other than CFOP (ZZ and Roux).

Because of these things, my cross finding and cross solving abilities are very underdeveloped. My cross solving abilities are also out of proportion with the rest of my solves.

I might be returning to CFOP very soon after my recent (one week ago) trial with Roux. I am wondering what is the best way for me to start doing the cross.

Thank you.

Seeing as i didn't see an answer to this, i will post one now :)

I think that whilst the approach to solving the cross doesn't vary much between solves, different solvers have different preferred fingertricks, so cubers may solve the same cross using different moves to suit them. I hope this makes sense...

As for looking for a cross, I do the following:
- check each face for connected pieces. For example, if there were two green edges already oriented on the green face, i would probably check that out first and see how easy the rest of the cross is.
- look for two edges that can be matched up simply. For example if there are two opposite edges oriented on a face, i could perhaps place the correct center between them using slice moves

As someone who is switching to color neutral, I have found that 'easy' crosses are kind of difficult to spot when you have spent so long persevering with mediocre crosses :P I think basically you need to do some crosses untimed, and figure out which configurations of edges can be solved easily.

As an aside, if there is a CE pair solved already, you could always see if you can solve the other two edges easily to form an easy 2x2x2/x-cross also :)
 
Edge bias can definitely be useful, but at your point, where you are having at least some measure of difficulty just finding pairs in the first place, the edge bias wouldn't really be accomplishing what it should. It sounds like, for you, the edge bias would end up functioning like "here's an edge...no wait, that's a bad edge. Let's look for a different edge, oh there's a good edge! Now where is its corner...", whereas in order to be useful it should be more like "I see a couple different pairs here. Oh this one has a bad edge and that one has a good edge, so I'll go with that one"

This gives me an idea of a goal to strive for, thank you.

Basically edge bias can serve two useful purposes:
1. minimize rotations
2. reduce bad cases (by noticing them in advance and doing something to change them while solving the "better" pairs)

#1 is something that I don't think is too important to worry about at your speed, and #2 is a benefit that can only actually happen if your lookahead is very good, otherwise you'll just end up slowing yourself down because you are trying to look at and think about too many things. I'd say if corner bias has always been more comfortable for you, stick with it for now at least until you get to the point you were at before you stopped practicing as seriously.

That's good to know that minimizing cube rotations is not something I should worry about too much at this level. I do still want to minimize cube rotations, as I think it can help tremendously. It's good to know that I can probably work on this a little at a time at my stage.

Anyway, I'm curious to your thoughts on this topic:
How is your turn speed? What cube do you use? I always think of the sub-15 barrier as purely about lookahead, as a speed where the TPS required should be easy. But I'm wondering if that's actually the case for those like you who learned speedcubing entirely on old cubes that demanded different, or less, fingertricks than today's cubes? Basically, do you share my view that lookahead is the only real challenge in reaching sub-15, or is there more to it for you?

My turn speed is slower than most modern cubers, definitely. If I go too fast I completely lose all look-ahead and move into a choppy 1) See pieces, 2) execute case very quickly, 3) stop turning to look for next case, 4) repeat. I try to use the old "slowfast" style during F2L but try to accelerate my pace approximately linearly from the beginning through the end of F2L. When I was at my best I did cross relatively slowly, by comparison, then the first F2L pair relatively slowy as well, then I accelerated through each F2L pair until the 4th pair was nearly full speed (90% speed at least).

I found that when I could sit down and do a 14.9 average of 100, which I did a couple times, that I had to turn what felt like very fast for my turning style. I do still have bad habits, thumb pushes instead of opposite hand index trigger, and at my peak I had some lingering wrist U2 triggers but have since done away with those. I don't really know what would characterize my turn style now, but most of the modern cubers who I've asked about say that my turn style looks "a little weird" compared to what they are doing.

I would say that good look ahead is a must for sub-15, but also a good turn style is a must as well.
 
My Dayan Megaminx turns quite poorly out of the box - it feels very grindy and catches frequently, is this what it's supposed to be like out of the box? I understand that I have to break it in and tension it, but do I have to lube the core?
 
is it a +2 if the cube is touching the timer at the end of the solve? I thought that it was, but I can't find the reg on it

E: closest I can find is this (but it really only talks about inspection)....
◦A3d) At the end of the inspection, the competitor places the puzzle on the mat, in any orientation.
◾A3d1) The puzzle must not rest on the timer. Penalty: time penalty (+2 seconds).
 
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Is there a random state skewb scrambler that uses WCA notation? If not, is there a shorter length than 25 that an old style scrambler could be set to that still gives sensible scrambles? Prisma seems to use 7-9-move scrambles, and as the length changes I'm assuming that's random state, so would 15 moves be enough?
 
Is there a random state skewb scrambler that uses WCA notation? If not, is there a shorter length than 25 that an old style scrambler could be set to that still gives sensible scrambles? Prisma seems to use 7-9-move scrambles, and as the length changes I'm assuming that's random state, so would 15 moves be enough?

The one on cstimer.
 
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