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Also, for 1x1x5 blocks for the first four centers, should I build them in order of innermost, adjacent, outer, other adjacent and then last outer or innermost, both adjacents and then outer? thanks

Depends. Just build stuff in whatever order you find to be most efficient based on where pieces are, what pieces have already been paired up, etc.
 
thanks, that helped. I was doing commutators multiple times fro the last 1x5 outer block but the rest I was doing as shown in the video. Any help for the other centers (first four)? Do I do them 1x5 block style or is 3x3x3 block and extending with tredges faster? Also, for 1x1x5 blocks for the first four centers, should I build them in order of innermost, adjacent, outer, other adjacent and then last outer or innermost, both adjacents and then outer? thanks

That's up to you. I do middle to outer
 
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Thanks! But,these algs look hard because the grid is a 4x4 and Its kinda confusinghttp://www.speedsolving.com/wiki/index.php/CLL_algorithms_(3x3x3)I really want to learn this method; I think this method is just like the Snyder method except you don't start with the 2x2 block and then 2x3x3 block

The pics show you just the corners, the centre 4 are the top layer then the outer ones are the sides. This isn't how Snyder does it though. He ends on L3C (last 3 corners) which is the opposite way around.
 
penalty if the cube lands on the timer when you stop it? I do this fairly often on pyra because its so short my hands never get far from the timer, and I often drop it and it is sort of half-propped-up on the timer, but I'm not touching it.
 
So I noticed my Ghost Hand Master Magic has six connected circles in the scrambled (beginning) state. Its still a 2x6 magic, but i noticed most of the others only have 5 connected circles. Is this one solved the same way as the others? Is it a different magic?
 
better alg to swap corners?

I'm lookin for a better all to swap corners on a 3x3. One that's easier to remember or flows better. I'm using x U(R'U')LU(RU')r2U'(RU)LU'(R'U) x
 
So I noticed my Ghost Hand Master Magic has six connected circles in the scrambled (beginning) state. Its still a 2x6 magic, but i noticed most of the others only have 5 connected circles. Is this one solved the same way as the others? Is it a different magic?

It's just a strange production thing. Mine is the same way. All brand magics have same solve and unsolved state
 
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