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OLLs are definitely easier to learn than PLLs, they're shorter on average and most cases have many solid algorithms that have been documented. I'm not against edge control by any means, but in terms of last slot->LL methods it can add an extra look, sometimes just to avoid one of the fastest OLLs.

The reason I say OLL's are harder to learn is that unlike OLL's when you perform a PLL on a solved cube it gives you the same case (other than g perms) so it's easy to practice 1 PLL at a time till your good at it and it's muscle memory. With OLL's you perform the OLL and it gives you an entirely different OLL case, so you have to learn like 4-5 at a time to really understand them and know what case is what.

In the end I plan on learning full OLL, but for the time being, I'm gunna stick with edge control until I have all my PLLs down and have my f2l a little faster.
 
i just spray on pb50 lub on my zhanchi after cleaning and modding the cube and now the cube can turn a full 360 with tight tensions with a easy turn of the hand without even being broken in. can alot of cubes do this?
 
Corner on Top, Edge in Middle layer, F2L?

You have your corner piece on top, your edge in the middle layer not connected doing F2L, do you usually bring the edge to the top and solve intuitively or do you find a specific alg for that and if so where?
 
You have your corner piece on top, your edge in the middle layer not connected doing F2L, do you usually bring the edge to the top and solve intuitively or do you find a specific alg for that and if so where?

There are many cases where there is a corner on top and edge in middle layer, could you be more specific? (which way is you cross piece facing? pictures would be helpful, otherwise you can check out the wiki: http://www.speedsolving.com/wiki/index.php/F2L#Edge_in_Place.2C_Corner_in_U_face (cases 31-36)
Of course the piece in the top layer can be rotated away from the edge as well or the cube could be rotated, but with those you should get a good idea of what you can/should be doing. I should mention though, you probably shouldn't just memorize those algorithms, instead try them a couple times to see what is happening and try to reason it out so you can apply it intuitively into your solves.
 
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The easiest way would be to do something like /(6,6)/ to swap top and bottom layer, and then just do the algorithm. I'm not that great at square one though, so there's probably something more advanced.
 
Guhong core would make no difference if both were new as they are both dayan cores. I put my old guhong core in my guhong 2 because the core had been broken in and sanded. (also the centre pieces were modded)

People recommend the C4U cores if you really want to change but tbh it makes little difference apart from placebo.
 
Guhong core would make no difference if both were new as they are both dayan cores. I put my old guhong core in my guhong 2 because the core had been broken in and sanded. (also the centre pieces were modded)

People recommend the C4U cores if you really want to change but tbh it makes little difference apart from placebo.

Thanks, I'll just keep the ZhanChi core then, btw whats placebo?
 
There are many cases where there is a corner on top and edge in middle layer, could you be more specific? (which way is you cross piece facing? pictures would be helpful, otherwise you can check out the wiki: http://www.speedsolving.com/wiki/index.php/F2L#Edge_in_Place.2C_Corner_in_U_face (cases 31-36)
Of course the piece in the top layer can be rotated away from the edge as well or the cube could be rotated, but with those you should get a good idea of what you can/should be doing. I should mention though, you probably shouldn't just memorize those algorithms, instead try them a couple times to see what is happening and try to reason it out so you can apply it intuitively into your solves.


Thanks, helps a lot!
 
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