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In my signature, there's a link to a printable PLL sheet. It's not all the algs, but just the ones that I use.

An 11.88 avg12 after just a month? That's crazy fast for that short of a time period
My solves tend to break down to
3-5 Second cross, 10-12 second f2l, 13-15 second 4LLL.
Edit: Sorry for the vagueness, I meant 11.88 ao12 for F2L, not the entire cube.
 
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Can someone provide me with some help in how to solve a certain type of parity error on the 7*7*7 cube? I'm stuck with this one.
I normally try and do a "reduction" of the last two (unmatched) edges of the 7*7*7 into "5*5*5" edges, and then apply normal 5*5*5 parity algorithms.
However, I've been getting a "checkerboard"-style parity error, similar to the "checkerboard"-style parity error on the 5*5*5 cube.
A screenshot will explain it best.

kqaL
(Left edge block)
kqaO
(Right edge block)

Is it because I've done something "wrong" in my way of solving the edge blocks? (I normally build each edge block one piece at a time. Once I finish one edge block, I go on to the next and repeat until I've done 10 edge blocks.)
 
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Can someone provide me with some help in how to solve a certain type of parity error on the 7*7*7 cube? I'm stuck with this one.
I normally try and do a "reduction" of the last two (unmatched) edges of the 7*7*7 into "5*5*5" edges, and then apply normal 5*5*5 parity algorithms.
However, I've been getting a "checkerboard"-style parity error, similar to the "checkerboard"-style parity error on the 5*5*5 cube.
A screenshot will explain it best.

(pictures)

Is it because I've done something "wrong" in my way of solving the edge blocks? (I normally build each edge block one piece at a time. Once I finish one edge block, I go on to the next and repeat until I've done 10 edge blocks.)

No, there isn't anything wrong with what you did. Solve the inner 3 edges on each one however you normally would do that and it'll work out fine.
 
I'm learning full pll.
and I'm stuck on G perms, because I dont kno what y, y', x, x' u, u'
that kind of stuff mean.
If anyone could give me a link or some direction that would be great.
 
I'm learning full pll.
and I'm stuck on G perms, because I dont kno what y, y', x, x' u, u'
that kind of stuff mean.
If anyone could give me a link or some direction that would be great.

x = rotate the entire cube in the same direction as R
y = cube rotation in the direction of U
x' and y' = what you'd expect based on the above, it's just going the opposite direction
u = double layer move of U together with the middle layer, sometimes notated as Uw
 
You most likely will not. I do not know about Swedish rules, but in Denmark you only have to pay if it's above 360 danish kroner or so.

No, it's 80 danish kroner. If it's more than 80 kr, you have to pay moms, and then you'll have to pay 155 kr to Post Danmark, for importing something without having paid moms.
 
Is there any moderately easy way to see if a 3x3 has permutation parity, or is in a solvable position, when it is scrambled?
 
Megaminx what method to choose?

Hi, I current;y got my megaminx not too long ago, and I kind of just figured out how to solve it myself. First I make a star then do an f2l, then I make a "v" under all of the faces above the f2l. Then I do another f2l finally I do oll and pll and it's solved. So it's kind of a way I came up with that evolved from a 3x3 solve, which is fine however it take me usually at least ten minutes to solve it. My question is what would be the best method to learn to solve the megaminx based on what i'm currently using. Thanks.
 
Hi, I current;y got my megaminx not too long ago, and I kind of just figured out how to solve it myself. First I make a star then do an f2l, then I make a "v" under all of the faces above the f2l. Then I do another f2l finally I do oll and pll and it's solved. So it's kind of a way I came up with that evolved from a 3x3 solve, which is fine however it take me usually at least ten minutes to solve it. My question is what would be the best method to learn to solve the megaminx based on what i'm currently using. Thanks.
Pretty much what I do, and I usually get 3:30-3:45 unless I mess up, working towards sub-3 minutes. Make sure last layer is efficient, and experiment with ordering things slightly differently to see how it affects your solve.
 
We have seen google checkout's video and it is saying that it wont give away the credit card number to the dealer. But if you dont have the credit card number. How will the transaction take place?

If it's correct that google don't give the number to the dealers, then that will mean that Google take care of the whole transaction, all the dealer sees is the money going into his account with the order, so it is only google that you need to trust with your credit card. I wouldn't be that worried about it anyway with a credit card, as far as I know credit card companies have protections to prevent against fraud, so if someone were to steal the details, the credit card company would reclaim the money, and never charge you for it.
 
This is my second day of owning a Pyraminx (a QJ) and I'm currently averaging 30-40s. I'm using a method where you pair together the tips with the inner 1 color pieces, and then do layer by layer. Are those good times?
 
does anyone know of a speedcubing method, that once the first 2 layers and the edges in the last layer are solved, will orient and permute the corners in the last layer, effectively solving the cube. if so could some body post a link to a page where i could find the algs.
thanks
 
does anyone know of a speedcubing method, that once the first 2 layers and the edges in the last layer are solved, will orient and permute the corners in the last layer, effectively solving the cube. if so could some body post a link to a page where i could find the algs.
thanks

That sounds just like ELL and CLL. I believe that there are algorithms on the wiki just for those. The name of the method on the wiki is CFCE
Cross, F2L, CLL, ELL.
 
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