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So here is my situation and then my question. My PB right now is just sub- 5 minutes with the beginners method. I am a freshmen in college, and dont have a lot of spare time. I want to be sub - 40, and know full Fridrich by the time I graduate college. I want to know where to start, how to start, and when to start. I am currently in the process of ordering an AV.
 
So here is my situation and then my question. My PB right now is just sub- 5 minutes with the beginners method. I am a freshmen in college, and dont have a lot of spare time. I want to be sub - 40, and know full Fridrich by the time I graduate college. I want to know where to start, how to start, and when to start. I am currently in the process of ordering an AV.

pll then oll then f2l middle layer
 
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So here is my situation and then my question. My PB right now is just sub- 5 minutes with the beginners method. I am a freshmen in college, and dont have a lot of spare time. I want to be sub - 40, and know full Fridrich by the time I graduate college. I want to know where to start, how to start, and when to start. I am currently in the process of ordering an AV.

Learn Intuitive F2L... F2L is very very important. Learn 4LLL, only a few algs. Strong technique for F2L is far more important.

Alternatively you can try blockbuilding F2L. Check out the Petrus Method. You may prefer this approach to F2L than the other approach.
 
So here is my situation and then my question. My PB right now is just sub- 5 minutes with the beginners method. I am a freshmen in college, and dont have a lot of spare time. I want to be sub - 40, and know full Fridrich by the time I graduate college. I want to know where to start, how to start, and when to start. I am currently in the process of ordering an AV.

Begginer F2L then 2 look PLL and 2 look OLL is just about needed to be sub 40
if you want full PLL might help and full OLL too but that takes more time and is recommended to be learned last
 
Same question again, I ordered a Zhanchi and ghosthand magic from speedcubeshop which is located in California, United States. They email me saying the package has been shipped on the 21st of Dec. I still don't have it. Could it be lost? It's supposed to be shipped to Mississauga, Canada by the way, it's right next to Toronto.
 
Same question again, I ordered a Zhanchi and ghosthand magic from speedcubeshop which is located in California, United States. They email me saying the package has been shipped on the 21st of Dec. I still don't have it. Could it be lost? It's supposed to be shipped to Mississauga, Canada by the way, it's right next to Toronto.

I doubt it. Just because Canada neighbours the USA doesn't mean a thing. A package could just as easily get to me in the UK in less time than one might get to you.

When it gets to a month then begin to worry, just be patient.
 
Technically, no.

"5b1) If a competitor chooses to repair the puzzle, then he must only repair the defective pieces, and must not use pieces of other puzzles. Penalty: disqualification of the solve."

Technically, yes.

"5b3) If after repairing the puzzle, but still during the solve, the competitor notices that the puzzle is unsolvable, he may disassemble and assemble max. 4 pieces to make the puzzle solvable again."
 
Technically, yes.

"5b3) If after repairing the puzzle, but still during the solve, the competitor notices that the puzzle is unsolvable, he may disassemble and assemble max. 4 pieces to make the puzzle solvable again."

Technically, no.

"5b2) During the repairing of the puzzle, the competitor must not intentionally make the position easier to solve than before the defect. Penalty: disqualification of the solve."

Unless the judge can verify that the corner was originally correct and got twisted wrong (by watching and seeing the actual twist occur), there's no way to know if repairing the corner by pulling it out and replacing it is in fact making it easier to solve than it was before the corner was twisted to begin with. Imagine someone gets to the last layer and has a full LL skip except two twisted corners. If twisting a single corner were allowed to fix it, you could twist one corner "by accident", say "oops, I need to fix it", then twist the other corner to "fix" it. I certainly think this shouldn't be allowed (although it's admittedly a pretty efficient LL algorithm :)).

I've always assumed that the rules require that you must twist a second corner to make the puzzle solvable, then you have to solve it normally.
 
Technically, no.

"5b2) During the repairing of the puzzle, the competitor must not intentionally make the position easier to solve than before the defect. Penalty: disqualification of the solve."

Unless the judge can verify that the corner was originally correct and got twisted wrong (by watching and seeing the actual twist occur), there's no way to know if repairing the corner by pulling it out and replacing it is in fact making it easier to solve than it was before the corner was twisted to begin with. Imagine someone gets to the last layer and has a full LL skip except two twisted corners. If twisting a single corner were allowed to fix it, you could twist one corner "by accident", say "oops, I need to fix it", then twist the other corner to "fix" it. I certainly think this shouldn't be allowed (although it's admittedly a pretty efficient LL algorithm :)).

I've always assumed that the rules require that you must twist a second corner to make the puzzle solvable, then you have to solve it normally.

Thanks for your info. I have to stop acting like I know anything at all about cubing.... :p
 
Thanks for your info. I have to stop acting like I know anything at all about cubing.... :p

I have to admit - I said "Technically, no" just to go with the joke. I'm not absolutely sure this is the correct ruling, but it is what I have always assumed to be true. If anyone is certain of the correct ruling, I'd welcome further correction.

There was a time when being able to twist a corner in place on a puzzle was considered by some to be an illegal puzzle, since it was in violation of:
"3h) No modifications are allowed that enhance the basic concept of a puzzle. Some examples of enhancing the basic concept are: new moves are possible, normal moves are impossible, more pieces are visible, colours on the backside of the puzzle are visible, moves are done automatically, more or other solved states."

After all, twisting a corner qualifies as "new moves possible". I think there is now general agreement that this is not enforced this way. Still, since twisting a corner on a cube is so easy to do now on most competition puzzles, you'd think we would be best off having some sort of regulation or at least guideline that tells exactly what the rule is for a twisted corner. Perhaps the new rules committee will address it.
 
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