Status
Not open for further replies.
I'm really interested in learning Heise, however the only site I can find is Ryan's and because I'm using my iPod I can't view the java cubes. Is there any other site that explains heise using pictures and text?
As far as i know, no. But haven't you got a computer?

I use the Roux method as my main but I use ZZ and Heise just for fun. If you'd like me to make a tutorial, maybe that'd be good?
 
After reading patrickjameson's post, I have to say, you're right, stachu. Although I don't know exactly how it would crumble the community, I know I don't want that to happen.

Agh, hate to be a party pooper, but search the wiki for the Cubing Meme page and look up Zeroing on it. Phasing is as simple as it sounds, you swap some LL edges around while solving the last f2l slot to avoid a ton of ZBLL cases. It's really only used in ZZ cause you know the LL edges are already orientated well before you get to the LL (which means there are very few phasing algs, making the stage trivial).
 
As far as i know, no. But haven't you got a computer?

I use the Roux method as my main but I use ZZ and Heise just for fun. If you'd like me to make a tutorial, maybe that'd be good?

I have got a computer, however it's not in the air conditioning and sitting in a 90 degree 90% humidity room while thinkng and working on a new method isn't pleasant. lol I have been using it in the moring and evening when it's a little cooler though. I've got the first 3(?) steps pretty much down. I can make the blocks and assemble them no problem. I'm getting better at creating the cross on top (orienting edges). However, when it comes to orienting the 2 corners on top and the last step of getting the last 3 corners I'm completely lost. The only way I can manage to do it is by looking at the java apps and finding the one that matches my exact case and then solving from there with the help of the java cube. So, basically all I need is a better description of the the corner "commutators" that he uses (they seem more like algorithms to me, but what do I know) and how/when to use them.

I too use Roux mainly, but I'm interested in learning a couple of new methods just for exapnded horizons/fun and Heise seems like a unique method to explore.
 
With Heise the last two pairs are indeed hard to get.
For now you can also just place the edges and then solve 5 remaining corners via commutators.
Later when you are more comfortable with overall Heise you can take another look at the last two pairs step.

For commutators:
Heise's site
Roux's site
Joel's site
and the great speedsolving thread "BH tutorial" by Byu that is stickied in the BLD sub forum
 
Go at your own pace, theres no reason to rush things as it will only hurt you in the long run, learning the algs for OLL and PLL takes time you just have to drill them. The f2l is where your main focus should be and more generally the concept of look-ahead as the ability to do this very well is what will contribute to faster times more than anything else. Know that it takes a lot of practice and good practice at that. Remember practice makes permanent and you dont want to develop bad habbits
 
Which weight of differential oil is better? 30k or 50k? Or is there another wt that is even better than these two?
Because I know that on the "Lubix viscosity found" thread, 30k is the recommended wt, but 50k is a good alternative....But I also heard that if someone wanted to buy a lubricant that had the closest viscosity to Lubix, they should get 50k. And Lubix being a very good lubricant, I would assume that 50k should (also) be a very good choice. Or maybe I'm just confused. :P
 
I have got a computer, however it's not in the air conditioning and sitting in a 90 degree 90% humidity room while thinkng and working on a new method isn't pleasant. lol I have been using it in the moring and evening when it's a little cooler though. I've got the first 3(?) steps pretty much down. I can make the blocks and assemble them no problem. I'm getting better at creating the cross on top (orienting edges). However, when it comes to orienting the 2 corners on top and the last step of getting the last 3 corners I'm completely lost. The only way I can manage to do it is by looking at the java apps and finding the one that matches my exact case and then solving from there with the help of the java cube. So, basically all I need is a better description of the the corner "commutators" that he uses (they seem more like algorithms to me, but what do I know) and how/when to use them.

I too use Roux mainly, but I'm interested in learning a couple of new methods just for exapnded horizons/fun and Heise seems like a unique method to explore.

Well there are three ways to do it:
The easy way (solve edges then do two comms)

The medium way (I use it- solve two pairs and solve all edges then L3C)

The hard way (I cant remember how it works but I do remember that it was very confusing.

For now, solve all edges using the empty slot, and use commutators to do the rest. You can use heises sits, or badmephistos video although I don't like badmephistos way of looking at it.
Try to grasp the concept, rather than fixed algorithms.
 
Which weight of differential oil is better? 30k or 50k? Or is there another wt that is even better than these two?
Because I know that on the "Lubix viscosity found" thread, 30k is the recommended wt, but 50k is a good alternative....But I also heard that if someone wanted to buy a lubricant that had the closest viscosity to Lubix, they should get 50k. And Lubix being a very good lubricant, I would assume that 50k should (also) be a very good choice. Or maybe I'm just confused. :P

Although I can tell you haven't fully read that thread, I'll answer your question. 50k is recommended (and the one most people have, if they chose diff. oil over Lubix), while 30k is the 'good alternative'.
 
Well there are three ways to do it:
The easy way (solve edges then do two comms)

The medium way (I use it- solve two pairs and solve all edges then L3C)

The hard way (I cant remember how it works but I do remember that it was very confusing.

For now, solve all edges using the empty slot, and use commutators to do the rest. You can use heises sits, or badmephistos video although I don't like badmephistos way of looking at it.
Try to grasp the concept, rather than fixed algorithms.

That's the way I have been doing it. I can get the edges just fine, however when I get the step of creating the corners I don't really understand it the way that Heise describes it. Because I'm not always able to view the java cubes I'm not sure what pieces he's referring to. It's becoming more and more difficult for me to figure what I'm actually going to be accomplishing by using the commutators and which ones to use where. I feel like if I knew a little better what was going to be accomplished I'd stand a better chance of grasping the concepts. I'd much prefer to grasp the concept than to try and drill new algorithms, hell I can use OLL and PLL to get it done if I just wanted to use algorithms.
 
Well, you just need to understand what commutators are.
You can use badmephistos video, although it's not ideal for Heise due to him using algorithmic examples.
I can make a tutorial if you want.
 
Status
Not open for further replies.
Back
Top