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In my comp. it says: 5x5 Combined Final (2:00 soft / 5:00 hard cutoffs). what are soft and hard cutoffs?

Soft cut-off is when you amputate with a smooth saw...

A cutoff refers to a speed that one of your first two solves needs to be or else you don't get to finish your average. It's also called a soft cutoff, while a hard cutoff is one where if you get to that time you do not get to complete your solve.

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Youngest BLD solver?
 
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I've searched through the OLL wiki and OLL database and only found 5 OLL's that make use of M2. From the OLL alg database they are: 28, 32, 45, 75 and 77. Does any one know of any others that also use M2?
 
Hi. I am new to this forum. Hello I guess?

anyway, I registered to ask a question. I would like to find a website that I saw a month or two ago. I can't remember what is was called so I'll try to describe what I remember.

I was looking through sets of algorithms that would orient the last layer and and position the corners, like COLL but for all OLL cases. The website was a very bare bones website with maybe only a simple GUI bar on the top. I remember seeing pictures of each OLL case, then you could click on one and it would show corresponding Corner positioning OLL cases, and then I could click on each of those to see 9 or so more pictures in a 3x3 grid with algorithms that could be used to solve that case. Each picture, or at least the ones with the algorithms, was 3D and showing all stickers rather than graying them out.

I know this is a very vague description, so if you guys can't recall any website like that then be honest and say "hey noob do you think we're internet retailers or something" then that's acceptable too. But hopefully someone does know the website. Thanks.
 
Hi. I am new to this forum. Hello I guess?

anyway, I registered to ask a question. I would like to find a website that I saw a month or two ago. I can't remember what is was called so I'll try to describe what I remember.

I was looking through sets of algorithms that would orient the last layer and and position the corners, like COLL but for all OLL cases. The website was a very bare bones website with maybe only a simple GUI bar on the top. I remember seeing pictures of each OLL case, then you could click on one and it would show corresponding Corner positioning OLL cases, and then I could click on each of those to see 9 or so more pictures in a 3x3 grid with algorithms that could be used to solve that case. Each picture, or at least the ones with the algorithms, was 3D and showing all stickers rather than graying them out.

I know this is a very vague description, so if you guys can't recall any website like that then be honest and say "hey noob do you think we're internet retailers or something" then that's acceptable too. But hopefully someone does know the website. Thanks.

You're looking for OLLCP, but the exact page I'm not to sure about. This is a pretty good resource if you can deal with something similar
 
I saw a comment on youtube stating that 'i know how to force a sune case'. Anyone have any idea how to get that, or preferably an antisune?
 
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