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.................???

Well, we have here a good example of how the misuse of "pure" confuses people. Vcuber13 and you are obviously not speaking of the same thing.

An alg which swaps only two wings and does nothing else can exist only on the 4^3. On bigger cubes, if you want to swap two wings, you have to permute some centers as well, but usually you manage to permute only centers of the same color, that's why it goes unnoticed.

Try your "pure" alg on a supercube and you'll see what I mean. A pure dedge flip with only moves in the (U2,l r) group is not possible anyway.
 
What set of stickers should I buy for my Dayan 4x4x4 in the cubesmith site?
Also, any tips on how to make my Dayan and my Maru 4x4x4 better?
These 2 cubes takes that much time to be good?
 
Why are people loving their Lubix-lubed Gu Hong so much? Mine is good when it is JUST lubed then it gets slow after several solves. Why do I need to reloube it so much yet other people including the Lubix guy says they only need to lube it once?
 
There are only a few 4x4 methods. Well I'm sure there's a ton butthe widely used ones are reduction K4 and Yau. Yau is just a different type of reduction where your first four dedges paired make the cross so that you transition into 3x3 phaseis smoother since you're not looking for cross pieces but our first pair. K4 is LBL on a 4x4. Immot reall sure how itworks other than that.
 
Were you "I don't know any OLLs!"? Who was that actually, I can't remember...

But anyway, the point of any 4x4 method is to solve the cube. Some methods are designed to go directly there, while others reduce the cube to a 3x3 first.

In terms of direct solving methods, the most common is Thom Barlow's method K4; which starts out like Roux but then goes to more of a LBL approach. Others are Kenneth's Big Cubes Method, and Mizzle's RouxByFour. There is also the Cage method, proposed by Per Kristen Fredlund, which solves the centers last, Nicholas Ho's Sandwich, which is a corners first solution, and Masayuki Akimoto's columns first method. Just to name a few.

With reduction methods, the most common variant is to simple reduce the cube at the beginning (usually by solving centers, and then edges), but some methods aim to solve a portion of the cube before it is reduced. Some such methods are Yau (which builds a Fridrich cross), Richard Meyer's Rouxduction (which builds the first block of the Roux method), Thomas Stadler's method (which solves both Roux blocks and does CMLL before reducing the cube), and the newer Z4 courtesy of Conrad Rider (which builds the EOline of ZZ).
 
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i think who your thinking of is daniel, do you mean when him and sarah were trying team bld?

i use k4 normally.

i was the one trying your sq1s

Yea, that's who I was thinking of.

Ooooo, I think I remember you now.

anyway, there are pretty much as many methods as you can think of for 4x4, it really depends on what kind of method you want.
 
what is a good e perm to use. thee are too many to choose from on the wiki.

how about this?

x' (R U') (R' D) (R U R') Uw'2 (R' U) (R D) (R' U' R)

and are cll algs for 2x2 the same as for the 3x3?
 
Any algorithm that will work on a 3x3 will work on a 2x2. The problem is that most algorithms designed specifically for the 2x2 will mess up edges on a 3x3.
 
Any algorithm that will work on a 3x3 will work on a 2x2. The problem is that most algorithms designed specifically for the 2x2 will mess up edges on a 3x3.

yeah thats what i thought. so most 2x2 clls are different than 3x3 clls? so should i learn 3x3 cll then just apply that to 2x2 or will those be slow for 2x2 and i will need to relearn for cll 2x2?
 
Well, there is nothing wrong with using 3x3 algs for 2x2, but there are definitely a couple you should think about replacing (R2 U2 R U2 R2 is :D). If you really feel like it, there is nothing wrong with learning a second set of CLLs for the 2x2, but unless you really like 2x2 it would probably be a waste of time since the 3x3 algs do the same thing.
 
Well, there is nothing wrong with using 3x3 algs for 2x2, but there are definitely a couple you should think about replacing (R2 U2 R U2 R2 is :D). If you really feel like it, there is nothing wrong with learning a second set of CLLs for the 2x2, but unless you really like 2x2 it would probably be a waste of time since the 3x3 algs do the same thing.
thanks for the help and fast replies :)
 
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