Do the movecounts for completing the cross that most people talk about consider M slice moves?
If not, does anyone know the movecount average when taking them into account?
Blender is 3D graphics and stuff like that. Ive used if for depth maps and stereograms. To the extent of my knowledge it doesn't edit existing videos.
but thanks, hopefully lightworks is good. It was the only one I found that wasn't linux and looked promising. lol
Do the movecounts for completing the cross that most people talk about consider M slice moves?
If not, does anyone know the movecount average when taking them into account?
Freeslice afaik is an edge building method, you build two opposite centers and pair the rest in 2x1 blocks (4x4) so that you can pair many of the edges using the slice between your first built centers. After you have filled the edges around yuur centers (L, R) you can easily finish your centers with U2, F2, B2, D2 and r or l slices.
Clearup: Yau is a little mod to the reduction method, when after you build the first two centers (opposite) you make the cross edges (and put them around one of your centers) finish centers and continue with later edge pairing so when all edges built you continue straight with f2l.
That would be the breakdown although its very useful before start building the edges, to pair the centers in 2x1 blocks so when building the centers the built edges go from one built center to another. Think it in the same fashion where yuu have to keep U+M edge orientation in roux.
That would be the breakdown although its very useful before start building the edges, to pair the centers in 2x1 blocks so when building the centers the built edges go from one built center to another. Think it in the same fashion where yuu have to keep U+M edge orientation in roux.
This is all I read
If you where to create a left block 1x3x4 and you wanted to preserve it for the last two edges (where you have the same color on each) what would you use to solve this?
Edit: nevermind I will figure this out myself