But make sure it doesn't die like some "Race to xx!" threads do. If you become disinterested at any point, I would be happy to take over. I hate seeing good threads die because of lack of interest from the organizer. Of course, I hope that doesn't happen. I'll enter if you do make the thread.
But make sure it doesn't die like some "Race to xx!" threads do. If you become disinterested at any point, I would be happy to take over. I hate seeing good threads die because of lack of interest from the organizer. Of course, I hope that doesn't happen. I'll enter if you do make the thread.
Only thing I noticed was when you have all but one corner center in the correct spot you take out a full line, replace it and when you slice back bring the other corner edge to make another line. If you have the 2x1 block closer the the UFR corner then place the unsolved center corner near the URB corner. Slice up with an Rw then U' Rw'. Then just add the line in.
Yea you did I on yellow at about a minute. Also after your first two opposite centers when you start the or ital ones, you started on red iirc, you don't need to slice up, add the line, and then slice back. You have no other solved centers in that working space so you can just build the center.
Edit: you did the same centers thing for the last two. One other thing I noticed is that you make 2x1s and build a 2x3 block in the center and then add a 1x3 line. I usually add two edge centers to make a 1x3 in the center of the center and then make two more 1x3s and add them. It's probably just preference but on the black center for example you had a 2x1 alread on the black center. You broke up a 1x3 to make two 2x1s. On the other side of the cube was a single middle edge that you could've added to make a 1x3 then added the pre-made 1x3 for an easy 2x3.
Edit 2: sometimes for a U' I Push on UFR with my right thumb. Usually during edge pairing. It just helps me solve smoother. I don't know of it positively or negativel affects times though.
I'm not a 5x5 expert by any means that's just how I would solve it.