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If your bearings are so slow that they need lube, then you might as well replace them. And in that case, you can't ruin a broken thing, so you might as well lube with what you got.
 
If your bearings are so slow that they need lube, then you might as well replace them. And in that case, you can't ruin a broken thing, so you might as well lube with what you got.

It's not that they're slow (they're Bones Reds bearings). It's just that I can't clean them out until I have lube, because if you clean them out and don't lube them quick enough, they can rust, and I don't want to ruin them by doing that. It's just that I think they could really use a cleaning seeing how I haven't cleaned them since I got the bearings with my longboard in September/October.

I'm just afraid that they may be bad for the bearings or that the lube might not work well enough to be worth cleaning the bearings out.
 
Yes I know the BRAND, Im talking about the V1. Is the version good?

My V1 is more than 5 years old. It has some dents in it from throwing my cube down, but it still functions very well (even though I have only been using it a lot for the past few months). It lacks the data port, but overall, is much more durable than the QJ. I would get it if you want.
 
Actually, no it isn't. ZBLL is LL with all the edges oriented, the step after ZBF2L. LL has a lot more algorithms, so that why Zbrowski and Bruchem came up with a step that uses half as many algorithms.

Technically, he's still correct because ZBLL is a one look last layer, it's just restricted. :p

Is there anything documented of someone trying to combine ELL and CLL (or OLL and PLL) into one step?

Not even including mirrors and inverses, there is a total of 1,211 cases for a one look last layer. ZBLL is the closest thing to this that anyone's tried to use, to my knowledge, and that still has hundreds of cases. ZBLL is a one look last layer when all edges are already oriented.
 
Any coders that would like the check why the avgX(x) function isn't working on my timer? I've been trying to change approaches, but I've gotten no where :p

Edit: While I'm asking for help, how can I make it so that when I'm sorting the array, it will treat a DNF as the highest time (number)?
 
what's the significance of a DNF?
when you screw up while solving should you start all over or just forfeit and get DNF?

When you have more than 45 degrees turned on a side, it's a 2 second penalty.
It's really just personal preference if you want to continue or DNF like Erik did once.

DNF is when you don't finish a cube in a solved state within 2 moves.
 
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