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i remember a while back someone was talking about a cfop substep where you do something to the LL while fixing a flipped edge in the 2nd layer.
i dont remember if it did all of OLL or just EO.

F2L case 38 on the wiki in case it's confusing.

anyone know what that substep is?
 
Could somebody tell me the name of that cube timer that record the individual times in relays?

csTimer? I can't find the link to the actual timer right now, but I'm pretty sure that's the one you're thinking of.

edit: http://www.cstimer.net/timer.php

@Jaycee

I personally learned from Sebastien's tutorial. I think it's really good. http://www.youtube.com/watch?v=kcobrLYWNVU I applied Feliks' 3-2-2-2-3 edge pairing though. Also, you could try to follow along with Feliks' example solves. http://www.youtube.com/watch?v=JS_XFXO2D4E
 
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i remember a while back someone was talking about a cfop substep where you do something to the LL while fixing a flipped edge in the 2nd layer.
i dont remember if it did all of OLL or just EO.

F2L case 38 on the wiki in case it's confusing.

anyone know what that substep is?

I know that that case and EO of the top layer is a case in ZBF2L/ZBLS. I'm not aware of any full OLL algs with flipping an edge in the E layer. If there was one, it would be impractical because your essentially double the amount of OLLs needed for that single case.
 
What happened to OBLBL?

I still use it over anything else. This random interest in Yau is the first deviation from OBLBL that's even crossed my mind lol

I personally learned from Sebastien's tutorial. I think it's really good. http://www.youtube.com/watch?v=kcobrLYWNVU I applied Feliks' 3-2-2-2-3 edge pairing though. Also, you could try to follow along with Feliks' example solves. http://www.youtube.com/watch?v=JS_XFXO2D4E

Thanks, I understand it a bit more now because I actually had to think while watching Sebastien's video :p
 
I average around 27-28s on 3x3, and this is what I want on my first comp, which is on the 29th. However, I'm scared of DNFing, +2ing or messing it up totally. My hands start sweating, even when I'm solving with a camera, which make me mess up horribly and causes lockups. What can I do to reduce the pressure, especially at a comp?
 
if it was EO, then it can be done intuitively

It can, but it still can be beneficial to learn the optimal (or able to be preformed quickest) solution.

@ kumparekh18: I wouldn't know personally as I have not been to any competitions and don't really plan on it. I do know that there are youtube videos for this, but I'm not sure which ones are considered the best.

Could it be made possible to be able to adjust the amount of time it takes before you are logged off? I keep on writing things, and I take long enough that I have to refresh and log back in before I can post it (after copying so I can paste it back of course).
 
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Yes, but what of look ahead/reaction time? There is also than almost the same efficiency that you put in there. Any hardcore solvers want to be as efficient as possible. Memorizing algs is also alot easier if you understand them, and it helps you be reassured that you know the shortest/best solution.
 
it depends on your preference

and if you do the intuitive cases enough, they will become muscle memory, the way that F2L is for most people
 
Could it be made possible to be able to adjust the amount of time it takes before you are logged off? I keep on writing things, and I take long enough that I have to refresh and log back in before I can post it (after copying so I can paste it back of course).

I've never heard of this before - I've been logged on and idle for hours and never been logged off...
 
I average around 27-28s on 3x3, and this is what I want on my first comp, which is on the 29th. However, I'm scared of DNFing, +2ing or messing it up totally. My hands start sweating, even when I'm solving with a camera, which make me mess up horribly and causes lockups. What can I do to reduce the pressure, especially at a comp?

I am in the same situation and asked some experienced cubers for advice on your first competition, the paraphrased answers were: Don´t care about your times, just relax and have fun. Sounds like a good idea and there will always be future competitions where you can beat your times.
 
Is there more to making a random state 3x3 scrambler than just choosing random positions and orientations for all the edges and corners, and making sure the result is solvable?

Edit: To be clear, I only mean as far as getting a random cube state, obviously from there a scramble needs to be generated to get to that state.
 
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