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Havent been cubing for a while... When i "quit" DaYan GuHong (http://lightake.com/detail.do/sku._3x3x3_DaYan_GuHong_Magic_Cube_DIY_Kit_Black_-30597) was considered the best cube although I personally still prefered the good old A-V (http://lightake.com/detail.do/sku.3x3x3_Type_A_Magic_Cube_DIY_Kit_5th_Gen_Black-25261).

My question is this: Is this information still considered correct, or are there some new "super cubes" out there? :)

The "super cubes" nowadays are dayans. I think that it's about a pretty even split between the Dayan Guhong, dayan Zhanchi, dayan guhong v2, and dayan lingyun v2.
They all cut corners like butter and all have great speeds. The huge differences between them are the feelings. Guhong (v1) has (as you probably know) a smooth, slightly bumpy feel. Zhanchi's are more crispy and "snappy"... Not really clicky like an AV, but not as smooth as a guhong. Guhong v2s are sort of a mix between a zhanchi and a guhong. Lingyun v2s are bumpy and crunchy.
That's how I would describe them at least.
 
Havent been cubing for a while... When i "quit" DaYan GuHong (http://lightake.com/detail.do/sku._3x3x3_DaYan_GuHong_Magic_Cube_DIY_Kit_Black_-30597) was considered the best cube although I personally still prefered the good old A-V (http://lightake.com/detail.do/sku.3x3x3_Type_A_Magic_Cube_DIY_Kit_5th_Gen_Black-25261).

My question is this: Is this information still considered correct, or are there some new "super cubes" out there? :)

By Christmas time the Dayan 6 will be out or so.

I found a Rubik's brand 4x4 solution book that came with my first ever 4x4 the one that cones in the Clam shell package not the hex one and the solution they give is
1. solve yellow edges and corners
2 solve yellow centers
3. solve white corners
4. solve white edges
5. solve the remaining edges
6. solve remaining centers
I know it's not redux but what method is it?
 
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I re-lubed my Zhanchi yesterday, and now it turns really well. But, it pops much more often. How can I stop it popping without slowing my times down?
 
What is considered as "lucky solve"? For e.g., during CFOP, an OLL skip is obviously lucky, if you are not forseen / forced it. But what about LSE first step skip (orient edges) or third step skip (permute medges) during Roux? Or a 1x2x2 block as a start, right after the scrable? Are they lucky cases? And what if I can forsee a medge-permutation skip a few turns before?
 
What is considered as "lucky solve"? For e.g., during CFOP, an OLL skip is obviously lucky, if you are not forseen / forced it. But what about LSE first step skip (orient edges) or third step skip (permute medges) during Roux? Or a 1x2x2 block as a start, right after the scrable? Are they lucky cases? And what if I can forsee a medge-permutation skip a few turns before?


People usually consider a lucky solve as one where a whole stage is completely missed out. But it really doesn't mean anything. You can have a cfop 'non-lucky' solve with a 2 move cross, three of the f2l pairs pair themselves up, and not having any AUF's before OLL or PLL. The whole 'lucky' solve thing should be bannished. Any solve faster than your adv time is lucky.
 
I'm averaging around 30 seconds on my solves. I know a few of the PLL algs. If i want to get down around the 20s more would it be better to focus on full PLL or work on my look ahead first?


basically, which is more important to getting better solves, look ahead or algs
 
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