Based on the current WCA list of competitors' averages, sub-1:40 is better than 2080 people out of the 3533 people that have competed in 4x4, or better than about 41.2% of the competitors.
Sub-4 5x5 is better than 1611 people out of 1854 people that have competed in 5x5, or better than about 13.1%.
Sub-15 6x6 would make you better than 1 out of the 524 people that have competed, or better than about 0.19% of those who have competed in 6x6.
It's always fun just to go at it with a dremel and make up your own mod. It doesn't even have to be symmetrical, just make sure you don't cut too deep.
It's always fun just to go at it with a dremel and make up your own mod. It doesn't even have to be symmetrical, just make sure you don't cut too deep.
The fastest method currently is 3style. It's essentially BH but with speed-optimal commutators (or algorithms, like U perm) instead of move-optimal commutators.
What I do is I learn all the OLL cases with the star already oriented (not a lot of cases, mostly from 3x3 with variations). And then I see what I have. If I have some blocks, I will try to solve the edges in such a way that I don't disturb the blocks too much. If I have scattered pieces all over the place, I will do EP while randomly moving edges around (J, T-perm). And then you can learn CPLL (but comms are still reasonably fast), Rob Yau has a video with some excellent algs. My way is mostly similar to Bálint's. You can try what David does, he orients edges, permutes edges, orients corners, then permute corners.
Uh, herro? Does rounding the corner stalks of the 7x7 help reduce the popping? I get about 2-3 pops in a solve, mostly the oblique centers.