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Then your problem is that it's too loose most likely, if it doesn't help to tighten it to reasonable tensions, check to make sure the screw is in strait.
 
Hi

Is there anyone that uses a freestlye method (no pre-memorized algs) for the 3x3, or any other puzzle for that matter, with good times?

edit: 'good' meaning 10-20 second for 3x3
 
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Hi

Is there anyone that uses a freestlye method (no pre-memorized algs) for the 3x3, or any other puzzle for that matter, with good times?

edit: 'good' meaning 10-20 second for 3x3
emm well for 4x4 k4 is intuitive imo and there are several people that average sub1 with it (thom barlow and dan cohen just to name 2 there are probably more but yeah)
 
R' L2 U D' L2 F' U2 R2 B2 F2 L' D' R F2 U2 R B2 R' L2 D B F U2 B F

z2
D2 R' D2 F2 B D
U2 R U2 R' U' R' U2 R d' L' U L
R U2 R'
U' y R U2 R' U' R U2 R' U' R' U2 R d' L' U L
R U2 R' U' R U2 R' U R U R' U R U' R'
U2 R U2 R' L' U' L U' R U' R' L' U2 L
R U R' U' R2 D R' U' R' U' R U z' U2 R' U L2

can someone tell me what to improve
 
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emm well for 4x4 k4 is intuitive imo and there are several people that average sub1 with it (thom barlow and dan cohen just to name 2 there are probably more but yeah)

He said 3x3.

And there are many people who average sub-20 with freefop, although even then there are some algorithms for last layer. Roux is also an extremely intuitive method (with which I average 13-14), but there are still algorithms in the form of CMLL (though you could of course use commutators, but that's a bit slower).

I once came across a guy (don't know him, but met him) who uses Heise for speedsolving and averages around 19 seconds. Weirdest thing ever. (His turning was soooo slow... But such efficient solves)
 
R' L2 U D' L2 F' U2 R2 B2 F2 L' D' R F2 U2 R B2 R' L2 D B F U2 B F

z2
D2 R' D2 F2 B D
U2 R U2 R' U' R' U2 R d' L' U L
R U2 R'
U' y R U2 R' U' R U2 R' U' R' U2 R d' L' U L
R U2 R' U' R U2 R' U R U R' U R U' R'
U2 R U2 R' L' U' L U' R U' R' L' U2 L
R U R' U' R2 D R' U' R' U' R U z' U2 R' U L2

can someone tell me what to improve

The most obvious thing is f2l movecount, here's what I would've done with your start -

z2 D2 R' D2 F2 B u (The u instead of D makes it so there are 3 pairs you can solve without rotations versus just one)
U2 R' U2 R U R' U' R
L U2 L' U L U' L
U' L' U' L U2 L' U L
U R' F R F' U2 R U R' (using sledgehammer to flip an edge and avoid rotations)
r U R' U R U' R' U R U2 r'
R' U2 R U2 R' F R U R' U' R' F' R2

No rotations, though a long, 62 move solution.

EDIT: What are you doing using that weird T Perm?
 
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I once came across a guy (don't know him, but met him) who uses Heise for speedsolving and averages around 19 seconds. Weirdest thing ever. (His turning was soooo slow... But such efficient solves)

Cool! The reason I asked this question was to see if it is possible to be like this guy; I see it is :)

Oh. My bad.

Any puzzle is intuitive if you know how to use commutators, honestly...

Yes, of course. On a sidenote, do you know any useful commutators other than 3cycles, 2edge flips, and 2corner twists? Those are the only ones I can do no matter what the orientation/permutation of the involved pieces are.




Thank you
 
He said 3x3.

And there are many people who average sub-20 with freefop, although even then there are some algorithms for last layer. Roux is also an extremely intuitive method (with which I average 13-14), but there are still algorithms in the form of CMLL (though you could of course use commutators, but that's a bit slower).

I once came across a guy (don't know him, but met him) who uses Heise for speedsolving and averages around 19 seconds. Weirdest thing ever. (His turning was soooo slow... But such efficient solves)

Really? I need to get faster at Heise... Such a cool method.
Wasn't Ryan Heise by any chance was it?
I happen to use Heise on big cubes after reduction and on megaminx lol.

For 7x7, any general tips for centres?
 
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I'm gettnig a 2x2 for my litle sister, she's 4.
I need a simple 2x2 method that has very little amount of algs like 2 or 3

You can teach her layer by layer... With sune (or R D R' D') OLL and t perm for permutation.
I taught my friend a Heise variation, and now he understands commutators fairly well...
It's got no algs as well but might be a little confusing for your sister.


Is CLL hard to learn? And how many algorithims do I have to learn? And where can I learn it?

No, it's very easy. 7 a day is what I did. 42 algs.
It's really worth going through the wiki and picking out your favourite algs for each case.
I drew out my own table with my favourite algs.
 
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I'm gettnig a 2x2 for my litle sister, she's 4.
I need a simple 2x2 method that has very little amount of algs like 2 or 3

for LL you could consider Niklas followed by Sune. Both algs are easy to remember.

Good luck with teaching!
My daughter learned 3x3 when she was 5 and she used:

LBL for F2L
F R U R' U' F' and f R U R' U' F' f' for edge orientation
Niklas for Corner permutation (Jasmine Lee beginner)
Sune for Corner orientation (as in Badmephisto's beginner video)
U-perm for Edge permutation
 
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