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i am sub-30 , i do cross on top . I was just trying the cross on bottom , and i felt today that its kinda really fast since you can easily see the 1st f2l pair. So is there any good tutorial up for cross on bottom or any tips?since it looks really awkward at the moment.
 
For Magic, it says the puzzle must be "completely flat". How strict is this? Like, is one or two degrees okay?

For which part of the solve? The start, or the end?

For the end, the rule says this:
10g) For Magic (and similar puzzles) the puzzle must be flat on the surface. The minimum angle that tiles must have compared to the connecting tiles is 135°.

10g1) If one or two pairs of connecting tiles have a smaller angle with each other, and the puzzle is otherwise solved, then the puzzle is considered solved, with a penalty of 2 seconds. In all other cases the result is DNF.
That's pretty clear, I think.

But for the beginning, the rule says this:
G4a) The puzzles must be completely flat on the surface, with either of the two sides on top.
Which I don't think is very clear at all. One could argue it's the same thing as in 10g, but 10g doesn't have the word "completely", where G4a does, and if you were allowed to have 135° angles at the start, that would really affect results. I think we could really use an improvement on the rules for this one. I've seen some videos of competition magic solves where the ends were slightly off zero degrees, and I really think it can make it significantly easier, since the hardest thing about magic is picking up the puzzle anyway.
 
For Magic, it says the puzzle must be "completely flat". How strict is this? Like, is one or two degrees okay?


I believe the tolerance is 135 degrees. Anything greater than that is DNF I think. Or maybe +2. I'm not well read on the rules of Magic but I know the angles of the tiles cannot exceed 135 degrees. Whether it is DNF or +2 is beyond me, although, a +2 in magic is pretty much as crippling to an average as DNF is.

Edit: Mega ninja'd


also, what is cubecast?

CubeCast is pretty cool. I downloaded all of them and I'm listening to them in order. So far I've made it to Stefan Huber's episode. It's pretty funny and you can gain some great insights from Thom and Andrew, as well as the guests they bring on each episode.
 
I'm making alg sheets for OLL and I want to know which subset I should learn next. I make a new alg sheet as I finish learning the last one. I don't know which subset to put on my next alg sheet. I have yet to use the following subsets:

All Corners Oriented: 2 cases
W-Shapes: 2 cases
L-Shapes: 6 cases
Small Lightning Bolt: 4 cases
Knight Move-Shapes: 4 cases
Awkward Shapes: 4 cases

I have room for 4 more algs on my current sheet so L-Shapes aren't viable right now. Should I do W-Shapes and All Corners Oriented subsets because there's only two and they'll be easier to recognize than one of the larger subsets? Or should I learn one of the subsets that has 4 cases to get it done with and save the easier ones for later? I plan on starting my next alg sheet with L-Shapes if that makes a difference.

If you could just put in order how you learned them or how you think I should learn them I'd appreciate it. Thanks in advance!
 
I recommend learning in this order

ALl edges oriented
Dots
P
T
l
C
Square
BIg lightning bolt
Knight
Fish
Awkward

Honestly its hard to choose which to do next for me when making that list. They are all soo easy algs. Anywhere from T until Big lightning bolt you could learn any of them in any order. They are all so easy to learn. Right now I have all of them memorized

I only have awkward olls left
L
 
I think I'll do a bigger subset so that my recognition is better for Cornell. The smaller ones are a lot easier to recall cause there's only two. I'll probably just pick one based on it's algs. Then I'm getting the L's outta the way next lol
 
The only ones that gave me trouble is the 6 L cases. The one with only 2 edges oriented, those right? They were a pain for me. Those and the like I think (i closed wiki page, sorry) its fish? Its like a corner, then 2 eedges in a straight line. (here if you set up cube doing (r U r' (sexy 5 times) r U' r') thats the "fish" or something I was talkin about. Yea fish and the L cases gave me trouble. If you knock those outa the way the rest are soo easy. Maybe I only found them hard because I learned 4 OLLs a day
 
The only ones that gave me trouble is the 6 L cases. The one with only 2 edges oriented, those right? They were a pain for me. Those and the like I think (i closed wiki page, sorry) its fish? Its like a corner, then 2 eedges in a straight line. (here if you set up cube doing (r U r' (sexy 5 times) r U' r') thats the "fish" or something I was talkin about. Yea fish and the L cases gave me trouble. If you knock those outa the way the rest are soo easy. Maybe I only found them hard because I learned 4 OLLs a day

I'm Doing about two a day because I don't want to strain myself too much and then every few days I just sit back and drill. The corner and then two edges one is the Knight Move subset. Fish is one corner diagonal from two adjacent edges. Sometimes the two adjacent edges have a corner between them forming a 2x2 block with the diagonal corner oriented. I've got Fish, I and P subset on the alg sheet I'm working on so I'll just throw in the Knight Move shapes I guess.
 
Depends on how fast you can get them in muscle memory. Since you already know OLL theres no harm in learning new ones. You will do an alg no matter what, it depends on what you think about during the solve.

They are CMLL algs, I can get them down in 5-6 minutes.

What about whole new set altogether... I already know half the recognition cases.
 
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