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I don't understand how you apply an alg that uses halves to a cube that's an odd number..

I don't understand your question. Do you mean when you have to turn say both R faces? If this is the case both R layers clockwise would look like this in notation... Rw. Both F layer counterclockwise would look like this... Fw' etc.
 
that is not the answer to my question.
and I had found this thread before. using google. not the forum's search function.
I asked this question here because I really wanted to know the answer and I didn't want to make one.

I was referencing the fact that you wanted to make a Guhong vs. F2 thread. I wasn't telling you not to make a poll. :p
 
The Pyraminx has 3 sides per face, with 3 pieces along the edges. The cube is the next up with 4 sides per face. Then the megaminx at 5 sides per face. What puzzles have 6 sides per face, and 7, and 8, and so on?
 
I don't understand your question. Do you mean when you have to turn say both R faces? If this is the case both R layers clockwise would look like this in notation... Rw. Both F layer counterclockwise would look like this... Fw' etc.

The OLL parity algorithm for the 4x4. It's an even number algorithm as it uses 2 faces at a time. How do you apply that to an odd number cube?
 
Okay, instead of messing with 'no, this does this, but' etc etc etc, can someone just like a notation list for 7x7? ;-;
 
Disregard my last question.

Can someone link an program to simulate a megaminx? I don't want to wait till Christmas to practice >.>
 
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