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Either use a program that allows you to ignore pieces (ACube), a program that is designed for a 2x2 (Ron's Mini Cube Solver), or a program that allows you to define the 2x2 puzzle (ksolve).
 
How do you predict if you will need an auf after a g perm?

I have lost time because i have not been prepared for which direction to auf.
The way I do it is I know where the headlights end up after I do the alg and from there I can see what auf I will need after the alg.

Example: Setup R2 u' R U' R U R' u R2' y R U' R' U' y

I know after doing R U R' y' R2 u' R U' R' U R' u R2' the headlights (Orange when setup with white top green front) will end up on the back side (Green side when setup done with white top green front) so I know I will need to do a U for auf.
 
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The way I do it is I know where the headlights end up after I do the alg and from there I can see what auf I will need after the alg.

Example: Setup R2 u' R U' R U R' u R2' y R U' R' U' y

I know after doing R U R' y' R2 u' R U' R' U R' u R2' the orange headlights will end up on the back side (Green side when setup done with white top green front) so I will need to do a U for auf.
It's much easier to check where the 2-block will end up, because if it matches up before executing the alg, there won't be an AUF afterwards.
 
It's much easier to check where the 2-block will end up, because if it matches up before executing the alg, there won't be an AUF afterwards.

Yup thats an option as well, In solves I always seem to lean towards using headlights for some unknown reason. But as you say the position of the two block is much easier to pick up when recognising that there is no AUF.
 
I'm learning CLL/ELL and there seems to be an omission on the CLL wiki page. Where are the CLL cases with just positioning corners (swapping adjacent or diagonal corners when all corners are already oriented)? PLL algs could be used but there may be more efficient algs than don't preserve edge orientation. Can anyone explain why they're not included?
 
For 2^3 there's a better Y-perm: L' U L U F2 U L' U' L U' F2.
Unfortunately it doesn't work for CLL/ELL on 3^3 because it doesn't preserve F2L edges.
 
Thanks Erik, Actually, the one listed on speedcubing for the adjacent case is an A perm. This is the most efficient. I still think they should be included on the CLL page. Maybe I'll add them.
 
I'm new to speed cubing and have a question.


So do people actually memorize scrambles so that they can solve the cube faster by being so use to doing the same thing over and over again? Is that how people get so fast at solving, because they've done the exact same scramble over and over again?

And if that is true then do they get to use that scramble at competitions? or does someone else randomly scramble it?
 
I'm new to speed cubing and have a question.


So do people actually memorize scrambles so that they can solve the cube faster by being so use to doing the same thing over and over again? Is that how people get so fast at solving, because they've done the exact same scramble over and over again?

And if that is true then do they get to use that scramble at competitions? or does someone else randomly scramble it?

Some people do the same scramble over and over again for fun, but that isn't allowed in competitions. Most people use either Fridrich, ZZ, Roux, or Petrus to solve the cube. These just require memorizing certain positions where just a few pieces are in the wrong places/orientations, and the rest of the cube is done intuitively. In competitions the cube is scrambled by someone else, the scramble generated by Cube Explorer, and you don't get to see the cube until at most 15 seconds before you start to solve it.

Check the Official Rules if you have similar questions.
 
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Nobody does the same scramble over and over to get faster. We all get different scrambles from timers and just solve them. If we had to memorize and execute a scramble then I'd be sub-10. Most people would.

The only time someone would memorize a scramble would be to figure out their theoretical speed. It's a solve at full speed with no execution pauses or errors to show what your absolute limit is. Nobody can keep that pace though. It's used as a tool to judge how your TPS and look ahead in solves is. The smaller the difference between a real solve and your rehearsed one the better your TPS and look ahead are.
 
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