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I made a thread, it's sub-4 because that's a goal that's realistic enough. It seemed like sub-5 would be too easy for some people, but sub-3 is too far D:
 
It was a reference.

Are you suggesting that all you need to be satisfied with a puzzle is the knowledge it takes to solve it? Once you know how to solve a 5x5, you can solve any NxNxN puzzle. I don't see how that makes them unappealing.
 
It was a reference.

Are you suggesting that all you need to be satisfied with a puzzle is the knowledge it takes to solve it? Once you know how to solve a 5x5, you can solve any NxNxN puzzle. I don't see how that makes them unappealing.

I guess I just don't like that the puzzle is simpler. 4x4, 5x5, ect ect are all more complex and even though 5x5 and 7x7 are similar and 4x4 and 6x6 are similar the big cubes add the challenge of extra orbits and different parities. Learning 72 algs for full Fridrich is one thing because 3x3 is the first one I learned and I can use those algs on every other cube. In 2x2 I'd be learning algs specific to that puzzle. Yes, I can solve a 2x2 using Fridrich but I don't want to bother committing the time to learn the 42 (iirc) algs in CLL
 
I guess I just don't like that the puzzle is simpler. 4x4, 5x5, ect ect are all more complex and even though 5x5 and 7x7 are similar and 4x4 and 6x6 are similar the big cubes add the challenge of extra orbits and different parities. Learning 72 algs for full Fridrich is one thing because 3x3 is the first one I learned and I can use those algs on every other cube. In 2x2 I'd be learning algs specific to that puzzle. Yes, I can solve a 2x2 using Fridrich but I don't want to bother committing the time to learn the 42 (iirc) algs in CLL

So what about Square 1 is that pointless to because the algs for it only apply to the SQ1 and not the 3x3-7x7?? Also what about Pyraminx, Megaminx, Skewb...ect
 
Does anyone have a link to FP algs for pyraminx?

Just copying from what I sent someone as help from a pm on this exact question.

I made algs (pen on paper using phone as optimal solver from Jaap's website), and I was going to type them up and upload them, but then someone beat me to it. http://www.speedsolving.com/forum/sh...l=1#post540288
However, if you want to get fast, I'm not to sure on this method's potential as a main method. All LBL algs are easy to sub 1. Some of these algs (they're different to mine, but I faced some similar problems) have too many different turns (4 gen).
These algs also aren't intuitive. What method do you use currently? If LBL or Oka, I suggest learning Polish V: http://www.mzrg.com/rubik/solving/pyraminx/index.html
"Woah, too many algorithms."
If you have a look, there are very few "algorithms" most are 100% intuitive. It's like F2L, if you learn it intuitively, it'll be slow at first, but once you get used to it, they're second nature. And some cases are slow intuitively, so you can learn algorithms for those.
And Pyraminx algorithms often need you to edit them to fit your style, with rotations/inverses/mirrors. Find what works for you.

And Polish V, like F2L is useful in many methods. Oka uses Polish V instead of putting in the 3rd edge. Etc.
I don't see much potential for Face Permute, so I don't suggest you waste your time learning it, unless like me, you like to know a lot of methods, to use in different situations. At Melbourne Summer 2011, there was a scramble with 3 cycle to solve the layer, 2 flip on top, 1 tip. Mine was scrambled wrong, but later I was getting sub 2s easily.
So it can be handy, but polish V (also known as Last 4 edges/L4E) is much more useful, fast, and easier to learn.
And if you look at the Polish V page, 1st set is LBL, (except it has 12 cases, when really, there's 5 (+ solved)
Each set has 5 cases, and some are repeated in other sets. If you know LBL, print out set 2, set 3, and if you struggle at mirroring, group 5. All other cases are solved with U/U' then one of these cases. It's like listing OLLs with all rotations.
Hope this is helpful.
 
FP link didn't work.
The method that I've been trying to learn now is Backbone. I was thinking of using this method as a backup incase there was no corner-edge pair which comes up 2/5 solve.
Any other ideas do you have?
 
FP link didn't work.
The method that I've been trying to learn now is Backbone. I was thinking of using this method as a backup incase there was no corner-edge pair which comes up 2/5 solve.
Any other ideas do you have?
http://www.speedsolving.com/forum/s...yraminx-Method&p=540288&viewfull=1#post540288
It automatically shortens it, but retains the original link. I accidentally copied the shortened version without the proper underlying link. And didn't you see I said don't learn it? :p It maybe saves 1s on the layer, but the algs gain 1s anyway :p
 
It a slow proccess of learning it

First create an EO corner edge corner block
Expand it to a V using Just 2 gen
Line an edge up to the top corner in its correct spot
Insert Final edge In the bottom layer

Majority of time the 3rd step is step

When there is already a corner-edge pair It will take the maximum of 3 move to make a Corner-Edge-Corner block

When there is a 3 move block which can be set up using sune/antisune if all edges are Orientated you can solve it using sune/antisune
Two edges needed to be flipped then you can aligned it up and perform R U R' or something like that
4 edges need to be flipped You can use simple intuitive algs

For moves 2 moves Block they are just nightmares

1 moves blocks you can orientate two edges and use petrus to solve the other

I could explain better with a video or next comp
 
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