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WCA's site used to have something along the lines of most DNFs, doesn anyone know if its removed or I just suck at finding it? Thanks!
 
Thanks for the link.
The regulation seems to be talking about the paper inserts though, and says nothing about the clock colors... Does that mean it's okay for them to be any color?
Yes, I have my inserts swapped (light insert with light clocks etc.) and James Molloy has a clock with custom inserts. Just make sure that 12 is clearly labeled (obviously if the clocks are badly labeled you won't solve well anyway) and you should be fine. :)
 
Two questions about the Ab perm. What is the most common Ab perm? Apparently, no one uses my Ab perm which is x' R U' R D2 R' U R D2 R2. I'm probably not changing it since I can sub-1 this one (and I can't sub-1 a lot of my PLLs so can't complain haha), but I'm just curious. Also, looking at that algorithm, its structure is a setup move (R2), a commutator, and the undo to the setup move, right? and then the beginning just cancels out part of the setup move? I'm just asking because I'm starting 3-style for 3BLD and I'm learning commutators right now and I have been thinking about some of my PLLs in terms of commutators and stuff, and the A perm is probably the best example.
 
Two questions about the Ab perm. What is the most common Ab perm? Apparently, no one uses my Ab perm which is x' R U' R D2 R' U R D2 R2. I'm probably not changing it since I can sub-1 this one (and I can't sub-1 a lot of my PLLs so can't complain haha), but I'm just curious. Also, looking at that algorithm, its structure is a setup move (R2), a commutator, and the undo to the setup move, right? and then the beginning just cancels out part of the setup move? I'm just asking because I'm starting 3-style for 3BLD and I'm learning commutators right now and I have been thinking about some of my PLLs in terms of commutators and stuff, and the A perm is probably the best example.
I use that A perm! And I use the A perm where the U face is in the back for A(a). And almost everything you said about the structure of the A perm is correct, except the whole thing is a commutator, not just what's after R2. It's known as an A9 commutator, because it's 9 moves long. The shortest commutators are pure commutators, and are 8 moves long. So basically the A perm is an R2 setup to a pure commutator, except the R2 cancels the R' U' R insertion to make the setup+insertion just R U' R.
 
Two questions about the Ab perm. What is the most common Ab perm? Apparently, no one uses my Ab perm which is x' R U' R D2 R' U R D2 R2. I'm probably not changing it since I can sub-1 this one (and I can't sub-1 a lot of my PLLs so can't complain haha), but I'm just curious. Also, looking at that algorithm, its structure is a setup move (R2), a commutator, and the undo to the setup move, right? and then the beginning just cancels out part of the setup move? I'm just asking because I'm starting 3-style for 3BLD and I'm learning commutators right now and I have been thinking about some of my PLLs in terms of commutators and stuff, and the A perm is probably the best example.
algdb.net/Set/PLL/Ab
[x' R2: [R' U' R, D2]]
 
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Two questions about the Ab perm. What is the most common Ab perm? Apparently, no one uses my Ab perm which is x' R U' R D2 R' U R D2 R2. I'm probably not changing it since I can sub-1 this one (and I can't sub-1 a lot of my PLLs so can't complain haha), but I'm just curious. Also, looking at that algorithm, its structure is a setup move (R2), a commutator, and the undo to the setup move, right? and then the beginning just cancels out part of the setup move? I'm just asking because I'm starting 3-style for 3BLD and I'm learning commutators right now and I have been thinking about some of my PLLs in terms of commutators and stuff, and the A perm is probably the best example.

most common is the reverse of the other A perm.
x R2 D2 R U R' D2 R U' R
 
Without knowing what God's number was, how did they show that the superflip was a distance-(god's number) position?

Aka: how did they know that the superflip was (one of) the positions to work on to find god's number?
 
I just disassembled, lubed, and reassembled my Aosu. It was a pain in the ass, but I did it because I thought it wasn't that great out of the box. Now, it's still not that good. When I do any wide turn and stop at the proper alignment, I can feel the internals click. That's not a huge problem, but I feel like sometimes it locks up because of that. Also, the corner cutting sucks ass, compared to the stuff that I see in Chris's review. Outer layer corner cutting is barely line to line. Inner layer is 2/3 of a cubie. Yeah, it's bad. What's going on?

Also, are my expectations just too high for a good 4x4? Maybe I'm just expecting too much
 
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My hands aren't small, but do you think getting a 55mm cube will reduce lockups and will allow me to grip the cube better?
2. Does height have any relation with hand size?
 
My hands aren't small, but do you think getting a 55mm cube will reduce lockups and will allow me to grip the cube better?
2. Does height have any relation with hand size?
1. I use 55mm cubes and my hands aren't that small. If I were you, I would definitely try a different sized cube to compare - there are quite a few people who prefer smaller cubes. You can't really know without trying. Even if you don't like the 55mm cube for 2H, it will still be good for OH, so it won't exactly be a waste of money if you think it's too small for you to use.
2. idk
 
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