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it's called parity. Make a U turn and then do an R perm. Undo the setup by U'. Solve the corners. U, R perm, U'.
yesss! thank you!
but wait! why do/r u sure I have to do that U,R perm, U' at the end?

When you are BLDing you can't see the cube. When eyes open then you see that it's solved. You can use cancellation though. Actually in the end of R perm there is a U turn. And on BLD I never even tried to memorize that IO don't have to do it. I'd rather do the FULL R perm and then U'
 
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Does a double parity alg fix oll parity and ANY pll parity? Any 3 of them?

2 corners swapped, 2 edges swapped, and whatever third one you're thinking of, can be solved by just switching two edges and then doing PLL (2 opp corners swapped with 2 edges swapped is an N perm)
 
What should be done to a QJ pyraminx after getting it?

BUMP

Umm, lube it? Break it in? Is it one of those that you can take the ball bearings out of? After all those 3, it'll probably be the best it can get.
the balls are the most important thing! It's no longer itself if you remove the balls.

Yea, ha. I found that page right after I said bump. Just crushed my best times with it.
 
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