Yes. This goes for any puzzle. Also try to push for constant, smooth turning instead of bursty turning -- always be looking ahead. It will help you more in the long run
COLL+EPLL might or might not be faster. depends on the person. COLL+EPLL is nice for random LL skips, but for some the split second of corner sticker recognition might not be worth it, especially for Sune/Asune cases which are the real thing that even COLL users might not bother learning cases for and instead opt for OLL+PLL for Sune and Asune.
I speak from a ZZ background with this, but really, it's personal preference, although i'm slightly biased towards COLL+EPLL since i use that myself :3
Average movecount is practically the same in HTM, but I think COLL+ELL may win out slightly in STM.
Recognition is probably slower, but in my experience the algs (especially for ELL) are faster in COLL+ELL. Some ELL cases are pretty difficult to recognize. To me, they are probably about the same as far as total recognition/execution time.
For Petrus, COLL+E(P)LL is probably best, since COLL+ELL when your ELL is always an EPLL is probably faster than OCLL+PLL in most cases.
Basically ive got a shengshou 4x4 and its, well, okay. but there is a problem with the outer layer turning, it kind of split and lock up a lot. the middle layers are completely fine. but any misalignment and it locks up. is this a common problem? how do i fix this?
Basically ive got a shengshou 4x4 and its, well, okay. but there is a problem with the outer layer turning, it kind of split and lock up a lot. the middle layers are completely fine. but any misalignment and it locks up. is this a common problem? how do i fix this?
Tighten it, this will fix the problem you're having. When I have it loose then the corners kind of catch onto something and it locks and splits.
A second option would be to mod it somehow, but I recommend the first option.