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Which is better for corner cutting?
Loose tension - not much lube (reason of speed: being loose (my cube's (guhong) current condition))
Tighter tension - lubed well (reason of speed: lube )
Cause my DG sucks right now at cutting corners.
 
I've never touched a speed cube but Dayan 2 and 4 so I can't think.
And my DG hasn't been modded at all.
same core, same springs, same washers, same screws, and no other freaking mod.
what now?
 
Any 3x3 algorithms out there that rotate the center piece of the top layer?

I really enjoy solving my Axis Cube, but the last layer is a pain and I hate using the beginner method. Using OLL and CLL is much quicker, but it always screws up the center piece.
 
Any 3x3 algorithms out there that rotate the center piece of the top layer?

I really enjoy solving my Axis Cube, but the last layer is a pain and I hate using the beginner method. Using OLL and CLL is much quicker, but it always screws up the center piece.

2 T-perms turns a center 180 degrees, so you can use a T-perm to rotate a center 90 degrees, then use an M-slice move another center to the U-face, that you also need to be rotated, and then do the T-perm again, and undo the M-slice move. Which will end up rotating 2 centers 90 degrees. Or for 1 center rotated 180 degrees is just 2 T-perms.

Edit: For example [T perm; M' ; T-perm; M] Will rotate the U center and F center 90 degrees.
 
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