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Is it possible to create an OCLL that doesn't affect permutation? If so can someone list the algorithms.

Edit:Nvm. Found out how xD
 
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what is the usually the biggest thing to work on when averaging 15-16? For sub 20 it was look ahead but at 15-16 I think it may be more on picking up the turning speed. any thoughts, or answers?
 
what is the usually the biggest thing to work on when averaging 15-16? For sub 20 it was look ahead but at 15-16 I think it may be more on picking up the turning speed. any thoughts, or answers?

Well for me I simply kept solving, and it seems to be working; my times are still gradually going down.
I actually reduced my turn speed further to develop my look-ahead, especially in block-building.
Please show us a video, or tell me your breakdown or turn style...
 
I saw that 51morefun.com site, and it looks like they have great prices, except there v-5/6/7. But then I saw this:


When did Lanlan make a 7x7, and is it any good?

Edit: Is it a KO?

Edit2: Sorry, I didn't know that the Lanlan 7x7 was a KO, I'll delete the link.
 
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Well for me I simply kept solving, and it seems to be working; my times are still gradually going down.
I actually reduced my turn speed further to develop my look-ahead, especially in block-building.
Please show us a video, or tell me your breakdown or turn style...

i am about to go to sleep, but I know that my Cross + F2l takes on average 10 seconds. I will have a little more info tomorrow (hopefully). I may be able to supply a video, but it may be in the form of a bunch of hand scrambles followed by the timed solve. The video will likely be unedited.
 
Walkthrough solves may be better so we can see things like solving pairs inefficiently.

as for solving pairs inefficiently, that should come as I learn special F2l algorithms, right? I plan to learn those after cll.
for the walkthrough, should I solve the first pair I see, in the manner I would in a speed solve, or look around for the best pair and always solve that?
 
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