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If I were to make a Barrel Square-1 that was completely cylindrical, would it be legal in competition? I seem to think that it wouldn't, but I can't find anything in the regulations against it. It doesn't allow any extra moves, and it doesn't make any piece ambiguous.

WCA regulations said:
3c) Competitors must use any colour scheme for cube puzzles, as long as the puzzles show one colour per face in solved state.

Probably this one too.
 
I'm new to magic, and a string popped out, so how do I fix it without having to take apart the whole thing?
 
If you do an average of 5, do you throw out your best and worst time and average the other three? or do you average all 5?
 
Ok I've noticed some people when using CCT timer they have a cable connecting to the computer. What's this cable called and where could I get one (I live in USA)

I'm not sure if im thinking of the right thing, but I think it links the time on your stackmat timer to the computer. Not sure though. I might be thinking of the tournament display.

NEVERMIND: according to Vcuber13 im wrong and odds are I am.
 
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I'm pretty sure it's freestyle, I could be wrong though...and I don't know the difference between that and turbo

Eric Limeback had a 1:05.xy solve with M2 + Y perm Old pochmann for corners, dunno if that counts as "fast" but it was pretty good in 2009.

EDIT: 1:03.xy. my bad
 
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I seem to be getting most of my parity BLD solves incorrect.

For old poch/m2, if you have an odd number of y-perms, you have parity. Rotate cube, execute r-perm, rotate back. Then after you are done with edges, you rotate cube, execute r-perm, and rotate back.
That's it, right?
What if you have an odd number of m2 slices? Wouldn't it end up an m2 slice away?
Also, when I have a parity solve, my RU and BU pices always seem to be incorrect. This is because those are the pieces affected by the r-perm.
WHAT AM I DOING WRONG?
 
@ That70sShowDude
I might not be the best to answer this, since I just recently learnt M2, but I want to try =).

After solving the corners and you have parity, you can do the R-Perm (I use Ja), or any perm that swapps only the two edges that are constantly swapped (UB and UL) and two corners. You need to do this to get the edges back into the position in which you memoed them.
Then you do your M2 solve. If you have an odd number of M-slices you do end up with a wrong M-slice, obviously, I just add an M2.
Now if there was a parity with the Y-Perms, you now have 2 swapped corners, and the (if DF is your buffer) DF and the UB edges are swapped.
What I do is to set up the two corners that need to be corrected and those two edges in to any PLL and solve them, and undo that setup.
There might be an easier way to deal with this, but to me this is easy and understandable.
So if you took the R-Perm your UBR and URF corners are swapped, and your DF and UB edges. You could do R F2 R' E-Perm R F2 R'. Oh, or you could do D' L2 (rotate cube in whatever position you need it to be in to do the) R-Perm (rotate back) L2 D. That's easier.
What helped me understand is to take a scrambled cube, memo it and solve it seeingly and check where you memoed wrong or simply how the cube is affected by the parity.

Phew. I hope this was clear and doesn't have any wrong information in it.
 
@ That70sShowDude
I might not be the best to answer this, since I just recently learnt M2, but I want to try =).

After solving the corners and you have parity, you can do the R-Perm (I use Ja), or any perm that swapps only the two edges that are constantly swapped (UB and UL) and two corners. You need to do this to get the edges back into the position in which you memoed them.
Then you do your M2 solve. If you have an odd number of M-slices you do end up with a wrong M-slice, obviously, I just add an M2.
Now if there was a parity with the Y-Perms, you now have 2 swapped corners, and the (if DF is your buffer) DF and the UB edges are swapped.
What I do is to set up the two corners that need to be corrected and those two edges in to any PLL and solve them, and undo that setup.
There might be an easier way to deal with this, but to me this is easy and understandable.
So if you took the R-Perm your UBR and URF corners are swapped, and your DF and UB edges. You could do R F2 R' E-Perm R F2 R'. Oh, or you could do D' L2 (rotate cube in whatever position you need it to be in to do the) R-Perm (rotate back) L2 D. That's easier.
What helped me understand is to take a scrambled cube, memo it and solve it seeingly and check where you memoed wrong or simply how the cube is affected by the parity.

Phew. I hope this was clear and doesn't have any wrong information in it.

Thanks
Can anybody experienced back this up?

*Original question is on prev. page*

Also, is it possible to not have y-perm parity, but have an odd number of M2 slices?
I'm not sure why I don't know this stuff, I nearly have a sub-2 solve ...
 
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I seem to be getting most of my parity BLD solves incorrect.

For old poch/m2, if you have an odd number of y-perms, you have parity. Rotate cube, execute r-perm, rotate back. Then after you are done with edges, you rotate cube, execute r-perm, and rotate back.
That's it, right?
What if you have an odd number of m2 slices? Wouldn't it end up an m2 slice away?
Also, when I have a parity solve, my RU and BU pices always seem to be incorrect. This is because those are the pieces affected by the r-perm.
WHAT AM I DOING WRONG?

I may be wrong because I have only started 3x3x3 BLD last week but think about this:
What is the net result of TWO R-perms :cool:
 
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