<------Any other known Alg's for the case in my Avatar pic?
Need help with the case in my avatar pic.
Best known solution to date for immediate solve is M U M U M U2 M' U M' U M' U2. This alg is also the setup from a solved cube. Looking for a shorter or more finger friendly (RU) alg. Most alg's I've tried for "H shaped" OLL require further U perm's and such.
Avatar is depiction of case. Hoping to post more of why I'm looking for this and how I solve the cube. I am in the process of reviewing all related threads and wiki's to see if my method is already known. Top layer, bottom layer, middle layer last. I've only recently started with learning alg's since my method only uses 4 to solve, with an intuitive first layer and also R layer edges. But I'm plateau'd at sub 50. I am able to now tweak my method to include F2L and I have a deadbrain trigger to get LL to one of 3 different OLL cases. This allows for only needing to recall 3 OLL and probably all PLL's. But mostly I've only run into G, U, Y & T. I run into this mostly solved state with only two flipped solved middle edges quite often and would love a faster way through it or some advice on how to avoid it. (other than quitting)
example solve using old method: After intuitive first layer is done, leave one white middle piece out to use as a keyhole, turn white face towards the left. execute alg repetition(U' R2 U R U' R U){outside twist} to solve bottom corners. NOTE: After each outside twist, R will have to be positioned to the correct orientation. 0 corners orientated = x2 ; 1 corner orientated = BR (making sure the color for that bottom is facing right); 2 corners orientated = the two solved are positioned towards you or FR U & D ; 4 corners orientated but not solved = U' R' U F R2 F' U' R U{inside extended twist} ; 4 corners orientated but with two solved = the two solved are positioned away from you or BR U & D and then execute U' R' U F R F' U' R U{inside twist} You may need to execute the outside twist (or even another inside twist but only twice maximum) a couple more times to come to a four corner solve state in the R face. Once there you will see that all corners are solved and three edges on the L face are solved. The next step is to intuitively place R edges (and the last L edge) into their places keeping the keyhole in the U face to allow movement. There are some tricks to land multiple edges into place at the same time, especially for the last two. Once L and R face are complete only 4 edges are left in the M slice, which can be orientated using M U2 M' U2 {top twist} If you notice an edge fall into place, you should place the solved edge to the bottom and away from you or BDM and then execute your one or possible two remaining top twists. At last we come the the third twist which started this all. Chances are your cube will be solved at the end of your 1st, 2nd or 3rd top twist however at times you will encounter flipsolves which can only happen in pairs and they take (as far as I know) 12 moves to solve and the U face will resemble a H-shaped OLL. I've seen solves where top twisting will get you 2 pairs of flipsolved edges with an extremely long 24 moves to solves.
So if you've gotten this far and can understand some of what I'm talking about, I would love to forget this method and go with something new to me, however, I thought I would ask if there is a decent alg-utility or if anyone else knows how to get this "third twist" shorter.
My faster single on this TopBottomMiddle method is 47.07 with little or no traditional finger triggers. I'm hoping against hope that Kirsjava will come through with a better LL method.