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U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

I use R U' R' U' R U R' U2 R U R'
 
U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

I use

(R U R' U2) (R U R' U') (R U R' U')

It's maybe a bit long, but it's very choppy and quick.
 
I use R U' R' U' R U R' U2 R U R'
hmm
I use

(R U R' U2) (R U R' U') (R U R' U')

It's maybe a bit long, but it's very choppy and quick.

I found that myself actually, didn't know if anyone used it. right now im leaning towards this because thats basically triple sexy with an extra U on the first one.
 
U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

You can do it the intuitive way ( R U R' U R U2 R' U2 R U R' ), but honestly I think you're better off getting comfortable with the alg you don't like, because it's better. Start by convincing yourself that the alg starts in the position you get to after the first U2. Also, watch how the alg breaks the "bad" pair and repairs the corner with the D-layer edge (while "magically" putting the E-layer edge in the right spot). After that, you can conceptualize the alg as bringing the D-layer edge to U, pairing it with the corner, and returning it to the D.
 
I know how the algorithm works. I don't even know notation for algorithms. But anyway, I was just searching for a new one, i know finding a new algorithm isn't the best, but it's slowing me down and i like triple sexy move algorithm.

PS-I wouldn't do that way for intuitive, I'dbreak up the edge from the corner and then just line up the edge, hide it, bring the corner to the edge, and then insert the pair.
 
U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

(y U') F R U' R' F' L' U' L

And the mirror is fast too.
 
U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

(y U') F R U' R' F' L' U' L

And the mirror is fast too.
I LOVE YOU. sexy
 
U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

I use (U) R U' R' U' R U' R' U R U' R'. It's pretty fast for me.
 
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U2 R2 U2 R' U' R U' R2
Do that backwards to set up this F2l problem. i dont like this algorithm. i realize how to differentiate the cases from this and the other case wehre the edge is flipped, but if the U2 has already happened when i get to this f2l pair, i have to line it up and THEN do another U2 to start the algorithm. basically i don't know which way to open the slot up :p

anyone have a new algorithm for that?

I use (U) R U' R' U' R U' R' U R U R'. It's pretty fast for me.

that doesnt work...i do the algorithm backwards to set it up and it doesnt work.
 
Which is the best tutorial on 4x4BLD? It should be easy to understand :)

And why is qqtimer down? It's been down for the whole day :/ Just on the day when I want to cube :D

Centers, edges, and corners should remain the same as long as you pay attention to parity. There aren't any real "easy" ways to do it, but you should catch on soon enough.


Thank you very much! I've been looking for a good centers tutorial for a while and now when looking at it it seems quite obvious :)

Thanks!
 
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