Yuxuibbs
Veteran
Yes, that is a good angle; however it could be better. IMO the camera needs to be moved closer to the solver, so that it shows more of the F face. Basically try to show an equal amount of the R, U, and F faces. Keep in mind that the R face gets obscured by the hand during solving, so try to angle the camera to minimize this.
So almost first person view but not exactly first person view? Like this but a little less shaky, cube more in camera angle, and a little to the right?