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Not sure if right, but:
5! = possible permutations
2 = parity
5 = AUF
(5!/2)/5=5!/10=12

This seems right. My thinking though
(5!/5)=4!/2=12

Depends on exactly how you are defining a case. If you are talking about EPLL as the first step of a 2-look PLL system, there are only 3 cases.

If you are talking about pure EPLL (where the corners are already solved and should remain so), there are more than 12.


Kinda like how on a 3x3, if you are doing EPLL as the first step of 2-look PLL, there are only 2 non-solved cases, but if you consider pure EPLL, there are 4 (ignoring AUFs).
 
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Depends on exactly how you are defining a case. If you are talking about EPLL as the first step of a 2-look PLL system, there are only 3 cases.

If you are talking about pure EPLL (where the corners are already solved and should remain so), there are more than 12.


Kinda like how on a 3x3, if you are doing EPLL as the first step of 2-look PLL, there are only 2 non-solved cases, but if you consider pure EPLL, there are 4 (ignoring AUFs).
I was talking about Pure EPLL... idk how to calculate it and get it 16 though. Does anyone who knows anything about mega know how to calculate it?
btw, my method of calculating is definitely wrong. I get 3 EPLL cases on a 3x3 instead of 5. idk how to do it D:
 
I'm a nub when it comes to 4x4, but what's the fastest edge pairing method for reduction?

TeddyKGB is right, not only is it most commonly used, it's very intuitive and efficient, because you fill the equator slice with solved edges so you don't have to worry about them. Also, the issue of where an edge needed to pair something up is already present in the cycle is rather easy to deal with in the method. Unlike in 6-6 pairing, it doesn't pose quite a problem. On the other hand, in 2-2-2-2-2-2 pairing, the edges you need may already be found in the equator slice, and you have to find something else to replace it before pairing that up. Or you should switch to Yau because edge pairing is really easy on Yau, with few cube rotations.
 
3-2-2-2-3 is the most commonly used method.
TeddyKGB is right, not only is it most commonly used, it's very intuitive and efficient, because you fill the equator slice with solved edges so you don't have to worry about them. Also, the issue of where an edge needed to pair something up is already present in the cycle is rather easy to deal with in the method. Unlike in 6-6 pairing, it doesn't pose quite a problem. On the other hand, in 2-2-2-2-2-2 pairing, the edges you need may already be found in the equator slice, and you have to find something else to replace it before pairing that up. Or you should switch to Yau because edge pairing is really easy on Yau, with few cube rotations.
Thanks! :)
 
Hello. Just got my white weisu and its awesome. One problem i encountered though is that when im moving double layers, like a 2x2, sometimes they split from each other. Is there any trick to avoid this? Thanks!
 
Any programs that will give speffz letter solution for BLD scrambles like the cross or x-cross solutions in the "tips" section of PPT?

Edit: I realize this probably should have been placed in the BLD OAQT if a mod wants to move it
 
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