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1) Is it ok to bring a section of carpet to a competition to do feet solves on if you know its going to be a hard floor which you suck at solving on?
2) A tutorial for a good/simple(easy to learn) pyraminx method (i currently solve one face at a time till its solved but dont want to do the last layer algs cause its too slow)
3) Tutorial for square-1
4) Tutorial for clock

Thanks in advance for any replies

1. Idk. I thought there was a rule that you were supposed to be able to have a soft surface but don't quote me.
2. Learn Keyhole. I learned from Erik Akkersidjk (however you spell it) 's tutorial. frk17 is his YouTube
3. Doesn't really matter. I learned from Andrew Nelson's site. But thrawst has a good tutorial also
4. Stefan Pochmann's page. You don't really need a video.
 
I don't think this is on there, but is it possible to have an 8 move optimal cross on all sides? Meaning every single side has a crappy, 8 move cross?

Yes it is possible. You just have to get every edge on the opposite side of the cube where it goes and have every edge flipper wrong. Do (M' E2 M' E2 x y)3 ( (M' U)4 x y').

I was wondering if the make speedsolvable 15 puzzle, 24 puzzles, and so on. If so, where might you get one?
 
Wrong. If you solve the cross with fix colors (e.g., always white), then there are 102 number of 8-move-optimal cases.
http://www.cubezone.be/crossstudy.html

I don't think this is on there, but is it possible to have an 8 move optimal cross on all sides? Meaning every single side has a crappy, 8 move cross?

Sorry, my bad. I was probably thinking of what kclejeune was asking for and which elrog answered. All edges are on the other side and flipped and even if you are colour neutral I mean then there is only one case for the edges and any cross requires 8 moves.
 
Yea I use them, but he says he uses a three edge cycle which I have absolutely no idea how to do. If I could see an example of how to do one then I could probably work the rest out intuitively.
I assume it's just commutators. I would give an example, but I can't do edge comms and there probably are many examples already on the internet.

What are people's movecount averages for F2L, inc. cross? I recently saw someone say 35-40 moves is normal, but I've been counting my moves for some solves and I got 33, 33, (30), (39), 32, 31, 32 = 32.2 (I've only done 7 atm, but I'm still going). I tried to do the F2L exactly how I would do in a speedsolve (i.e. not taking advantage of slower turning to count). Am I just really efficient, or do other people take this many moves?
 
I assume it's just commutators. I would give an example, but I can't do edge comms and there probably are many examples already on the internet.

What are people's movecount averages for F2L, inc. cross? I recently saw someone say 35-40 moves is normal, but I've been counting my moves for some solves and I got 33, 33, (30), (39), 32, 31, 32 = 32.2 (I've only done 7 atm, but I'm still going). I tried to do the F2L exactly how I would do in a speedsolve (i.e. not taking advantage of slower turning to count). Am I just really efficient, or do other people take this many moves?

I can take under 30, but I use freefop.
 
If I am edge pairing on 4x4 and the last four edges that need paired are all in the U layer, what is the best approach to solving them?
I'm assuming they are just using commutators. There's no good way to explain them in text, so I'll redirect you to this video.
Video


Here a video I didn't know where to post, so I just added it along with this post. I though some people here would like to see it.
Video
There is also ghost cuboid 3x3x4s out there now. They are called the Heaven Cuboid and the Hell's Cuboid. Pretty interesting.
 
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