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What effect does dropping the cube at the end of every solve (with force sometimes) have on the cube after doing many solves on it?
depends on what the cube is, sometimes if you drop it too much, the core could wear down.
A story of what i had is i dropped my guhong on the hardwood floor and it didn't break, but a rattle sound came when i shook it. i got a little worried. then i took apart the guhong and one of the star bits flew out. that was no big deal. so be a little more careful when you place down your cube.

I took the corners off my Eastsheen 4x4 because I don't like it. It turns still, so what puzzle is it now... :P
not sure, the cross cube?
wondering if lingyun v2 cubes come stickered, I see on pictures from shops they are just either plain white or plain black (not diy)
ask the owner of the champion cube store.
 
I've been experimenting with freestyle blindfolded edges. Well not really freestyle, but a simplified way (because I suck at bld). Like 3OP, except no orientation, and a fixed buffer. But completely intuitive cycles, includes turbo but also with other layers if you get me. So no fixed alg to cycle. I use FU as my buffer, for no particular reason.

I've had no experience with 3 cycle methods, so how do you break into new cycles? Or when the buffer is solved? Right now, I just switch buffers; yay for freestyle.
 
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For official competitions I don't get the hard limit and combined limit thing. Can someone explain that to me?

Hard limit: the maximum time you have to solve your puzzle. If you exceed the hard limit, you may get stopped, you may get a DNF even if they let you finish your solve, and you may not be allowed to do more solves. (All of this is optional, and usually not done in comps with a loose schedule.)

Combined limit: in a say best of 2/average of 5 format, you get first 2 attempts, and then 3 more if at least one of the first two is faster than the combined limit.

I
I've had no experience with 3 cycle methods, so how do you break into new cycles? Or when the buffer is solved? Right now, I just switch buffers; yay for freestyle.

Using a floating buffer is perfectly fine, that's what I'm doing too.
 
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