Status
Not open for further replies.
Well, you just need to understand what commutators are.
You can use badmephistos video, although it's not ideal for Heise due to him using algorithmic examples.
I can make a tutorial if you want.

If you have the time and want to, feel free. Especially if you're going to make it and not use algorithms as examples. I'd really like to gain a better understanding of how the comms work. I'm still have more trouble orienting the 2 corners after orienting all my edges on the top layer. I think I understand the final step now though, because I know where I'm supposed to be moving the pieces too. I just did the last step a couple of times by doing and then undoing a 3 cycle edge swap using a different set of moves each time. I think the reason I'm having trouble with orienting those 2 corners is because I'm not 100% sure where I'm supposed to be moving each piece to. Hopefully this doesn't all seem like ramblings. I'm trying my best to explain what I mean, however I fear it's not coming out in words as clearly as in my brain.
 
If you have the time and want to, feel free. Especially if you're going to make it and not use algorithms as examples. I'd really like to gain a better understanding of how the comms work. I'm still have more trouble orienting the 2 corners after orienting all my edges on the top layer. I think I understand the final step now though, because I know where I'm supposed to be moving the pieces too. I just did the last step a couple of times by doing and then undoing a 3 cycle edge swap using a different set of moves each time. I think the reason I'm having trouble with orienting those 2 corners is because I'm not 100% sure where I'm supposed to be moving each piece to. Hopefully this doesn't all seem like ramblings. I'm trying my best to explain what I mean, however I fear it's not coming out in words as clearly as in my brain.
Although in Heise you don't exactly orient corners, I do get what you mean.
When I have time, I will make a tutorial :D
 
Although I can tell you haven't fully read that thread, I'll answer your question. 50k is recommended (and the one most people have, if they chose diff. oil over Lubix), while 30k is the 'good alternative'.
Really? I'm pretty sure the thread said that 30k is recommended and 50k is the one that is a good alternative. Thanks for the reply by the way.
 
Really? I'm pretty sure the thread said that 30k is recommended and 50k is the one that is a good alternative. Thanks for the reply by the way.

50k is the same as Lubix. My decent Lingyun was lubed with it, and now it is just as good as my GuHong, and I didn't even "Lube the Core!".
 
Do clocks need breaking in as any cube? I won one today and it is freaking stiff.
Bonus bump:

Any how to open a clock?(different from scissors method, I feel like if I were about to break my clock if I pry harder)
Its been almost 2 days, does any question got that time unanswered and the asker still caring about?
(rhetoric question, do not answer, feeling like answering something?, theres two questions above)
 
No more Triangular Francisco? I say you stay with it.

I think I will actually. I do want to see a larger variety of methods used in competition, and TF definitely has potential to be fast. Yeah, I will stick to TF. Thanks.
On a related note, new CSO algs will be generated next week. Hopefully lots of r U turns.
 
Why do 2 sides of my LunHui feel stiffer and harder to turn? The tensions are the same and I've lubed it too , so it's not that. Even when I loosen it a lot it just become locky but stays stiff.
 
Is this a thread where I get to ask a question? :confused:

What makes an alg a "2-gen?" I've heard this term and I don't understand.

A 2-gen Alg is any sequence of moves (an algorithm) only uses 2 sides to complete. Exmpl: R U2 R2 U' R2 U' R2 U2 R
 
Status
Not open for further replies.
Back
Top