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BTW, your going to learn to HAAAAAATE G Perms. Its like a corner rotation AND a edge rotation at the same time. There are 4 cases and they are hard as **** to memorize and notice differently

Ok.

Lemme take stock of the perms I already know...:

J-perm

U (a)

U (b)

H

Z

E


6/21

If learning the 15 or so algs I know was fun, learning double that will be a blast!1!!1 <_<
 
Learn H and A (a). This will set you up for 2 look PLL, and then start gradually learning each perm. At least 1 perm every 2 days, and use flash card. One side with the drawing, one side with the perm. I suggest you start with the ones he marked with a blue box on the xs, and then go purple, green, yellow, everything else, and THEN G perms.
 
With the six I know, I can already 2look pll.

Place headlights on left, do j-perm. If no headlights, e-perm. Then use Ua, Ub, Z, or H to permute the edges.

anyway, flashcards...sounds great. I take it I should add the colored edges to them that are provided here?
 
With the six I know, I can already 2look pll.

Place headlights on left, do j-perm. If no headlights, e-perm. Then use Ua, Ub, Z, or H to permute the edges.

anyway, flashcards...sounds great. I take it I should add the colored edges to them that are provided here?

What I think you should do is learn to recognize each PLL, even if you don't know the algorithm. If you do that, you should be able to eventually solve each PLL with one look, but with one or two algorithms. Then you can start replacing out the algorithms. Learn the algorithms in any order, but I really suggest learning T and Y next.

Don't let other people scare you about G perms. They're not difficult to learn, because one you learn one, the others will come easily because they're all similar.
 
With the six I know, I can already 2look pll.

Place headlights on left, do j-perm. If no headlights, e-perm. Then use Ua, Ub, Z, or H to permute the edges.

anyway, flashcards...sounds great. I take it I should add the colored edges to them that are provided here?

What I think you should do is learn to recognize each PLL, even if you don't know the algorithm. If you do that, you should be able to eventually solve each PLL with one look, but with one or two algorithms. Then you can start replacing out the algorithms. Learn the algorithms in any order, but I really suggest learning T and Y next.

Don't let other people scare you about G perms. They're not difficult to learn, because one you learn one, the others will come easily because they're all similar.
EDIT: i'm wrong.
 
How does the core affect the quality of the cube? I can understand edges and corners, but not the core.

What if you took the core out, and you tried to rotate one of the individual faces, but it was very difficult and jumpy, made a blackboard-scratch like noise, and rust particles were jumping out into the air.

Would you still be convinced?
 
How do you take apart or make better this...

magcsphr.jpg


It's turning is horrible takes 10-20 seconds to make one move.
 
I know how to force them actually...

You can use conjugated ZBLLs if you have everything but one slot done in F2L, oriented edges, and a 1x1x2 block in the U layer.

I've done it a few times, and it's fun when I recognize it.
It's best with ZZ, because the edges are always oriented, and there's a good chance for an edge and corner to be paired in the U layer to form that 1x1x2.

Recognition takes a longgggg time though.
 
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