dudefaceguy
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- Joined
- Feb 17, 2019
- Messages
- 260
@dudefaceguy Here's some 4x4 example solves with your method-
"1. Solve two opposite centers.
2. Solve a 1x3x3 block and a 1x3x4 block (similar to Roux) on the opposite face.
3a. Solve two more corners such that the last 3 corners are out of place, then solve the last 3 corners using a commutator.
3b. Solve the last edge pair of the 1x3x3 block to extend it to a 1x3x4 block.
4. Extend one of the 1x3x4 blocks into a 2x3x4 block by solving one middle slice excluding the top layer.
5. Use the unsolved slice to solve exactly 7 of the remaining 10 edge pieces.
6. Solve the remaining 3 edge pieces and some center pieces with a commutator.
7. Solve the remaining center pieces with 2 or 3 commutators."
Scramble: D2 L R2 F2 L2 R2 D2 B L2 U2 B' U2 B2 F' U' F2 D2 L2 R' U' R Fw2 Rw2 R' B2 D2 Fw2 F L' B Uw2 F D2 B' Uw L2 Uw2 L' B2 Uw' B Rw Fw B Uw2 U Fw2
x2
R2 f r U2 r' U R' y r U2 r' z // 2 Opposite Centers (10)
R U R2 L U' r' U' F' L2 F // Red 1x3x3 (10)
R2 U' r L F' L D L2 U R' U' r2 R' F R2 F' R' U R2 U' R2 U' R U r' U2 R U R' U' R y D' R U' R' D // Orange 1x3x4 (36)
y U2 R' F2 R F' R' F2 R2 U R' // Corners (10)
U' R l L R2 D' R2 L2 U R' // Remaining Edge (10)
2R U 2R' m' U m' D2 U m' U m D2 2R U' 2L2 U2 m2 U 2L' U2 2L m U2 m' 2R2 U' 2R2 U m U2 m2 U2 m 2R2 U 2R2 U' m' U2 m // Left M slice (40)
U2 2R U2 2R2 U' 2R2' U2 2R U2 2R2 U 2R' r U R' U' 2R' U R U' R' // Solve 7/10 Edges (21)
// Non-Intuitive Near-Impossible L3E Commutator
// Non-Intuitive Near-Impossible Last 12 Centers Commutators
137 STM + ~40-50 for the rest = 180 ish
This method is extremely difficult to solve with, not for beginners whatsoever, requires a very high level understanding of the cube, many parts are too complex to do efficiently.
I spent actually over an hour on the solve, because how complicated it is.
Algorithms are easier to understand than commutators.
I actually know exactly how commutators work, and have lots of experience on 3x3, but I didn't grasp this.
Even in your own video you struggled near the end to solve using your own method.
This is an interesting method, maybe just not for me
Maybe other people will like it though![]()
Wow, thank you very much for testing out this method! I agree that it is definitely not a beginner-friendly method. The intended audience is very specific and possibly includes only myself. It's not meant to be a generally popular or universal method, but rather to fill a specific niche for weirdos like myself by providing a couple of things that I couldn't find in other methods.
The ideal candidate would be someone like myself, who learns Heise for 3x3 because they really REALLY don't like learning algorithms, and then wants to try larger cubes without learning parity algorithms. It also helps if you really REALLY love commutators and enjoy spending lots of time to work out move-optimal solutions. I will often spend a few minutes on a single commutator, trying to save one or two moves or solve one extra piece. This is not necessary of course, but I really enjoy doing it.
I realize that most people will not be looking for these things when selecting a method. But, I couldn't find a method that satisfied by own weird criteria so I made one. I gave absolutely no regard for things that are very important in speedsolving methods, like minimizing rotations, avoiding slice moves, and other ergonomics. Making a big cube method intended for Heise mains is already restricting the intended audience to like 5 people in the world.
Thank you for linking the solve, because I am not good at following notation. The 3/4 slice step was definitely very difficult for me to figure out at first, but it can be done pretty easily. It looked like you were making bars and then pairing them with edge pieces and inserting them, which I tried to do at first also. I've found it to be a lot more efficient to build the 3/4 slice like this:
1. Place the edge in the top layer on the L or R side, oriented such that the color you want to pair is on the U face.
2. Rotate the slices (mostly just the unsolved slice) to join center pieces with the edge, making a bar that goes from the L to the R face - perpendicular to the slice where it will be inserted. Rotate the U layer 180 degrees to shift the edge piece between the L and R side, depending on where the center pieces are located. The 3 pieces can be joined with only U and r moves, and sometimes l moves if necessary.
3. Once the two center pieces are joined to the edge, rotate U 90 degrees to place the three pieces in the correct slice.
This was not clear in my video - I probably should have spent more time on this step.
As for L3E commutator, the moves will always be exactly the same, or mirrored, if the 3 edges are in the same slice. For example, if the unsolved slice is u and the unsolved edges are in the columns FL, FR, and BR, and the FL edge belongs in the FR column, use [L': [F' U' F, u]]. This, or it's mirror, will solve all cases of L3E in the same slice. I use this in my video. If instead the last edges are in different slices, the commutator can sometimes require an ugly conjugate, but it can be easier to include center pieces.
Thanks again for posting the solve and for linking it!
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